Roll / Spin and Move

Reminiscing: The Game For People Over Thirty

Players move their tokens around the board, landing on spaces which indicate what decade (40's, 50's, 60's, or 70's) they need to answer a trivia question about. Players score points for correctly answering the question using as few clues as possible. Also has spaces for telling stories about personal experiences on a variety of topics. First player or team to advance their scoring pawn to the top of the scoring track wins.

Wild Animalopoly

WILD ANIMALOPOLY has all the fun of a traditional real estate trading game with some wild animal twists. Instead of buying property, players become Caretakers of animals. Instead of rent, players pay Meal Fees. A player collects 4 Elements - the land, water, food and clean air that all animals need to survive and trades them in for a Habitat where an animal can survive on its own. Flip over the Animal Certificates and you'll find several fun facts about each animal. Did you know a polar bear has coal-black skin? Or that a flamingo is pink because it eats shrimp? How about the fact that a giraffe hoof is the size of a large dinner plate? It's all fun and games until you land on HIDE FROM PREDATOR... then it's time to run to HIDING and you're out for 3 turns! So grab your token and advance to EXPLORE. Who knows? You may become the caretaker of a two ton rhino. Or you might get fleas! Whatever Happens... It's howling good fun! IT'S WILD!

Clue: Dungeons & Dragons

Game description from the publisher:

Who killed the Archmage? Was it Tordek in the Dragon's Lair with the Flaming Battle Axe? Or Mialee in the Dungeon with the Staff of Power?

In Clue: Dungeons & Dragons, a group of heroic adventurers has been called to the Archmage's castle, but one of those heroes isn't who he appears to be; one of the heroes is a doppelganger, a monster that can look like anyone! In the darkest part of the night, the doppelganger kills the Archmage, triggering a spell that seals the castle until the monster is caught. Now, in the grand tradition of Clue, the six suspects must determine which one of them is the doppelganger: Regdar the Human Fighter, Tordek the Dwarf Fighter, Lidda the Halfling Rogue, Mialee the Elf Wizard, Ember the Human Monk or Nebin the Gnome Wizard. The heroes try to figure out Who killed the Archmage, Where the crime occurred, and Which magical weapon was used.

For the most part, gameplay in Clue: Dungeons & Dragons is identical to standard Clue as players roll a die, move into different locations on the game board, then make accusations against a particular combination of who/where/which cards and a particular opponent; if that opponent holds one of those cards, she must reveal it to you. Eventually someone will narrow down the possibilities and make an accusation as to exactly which cards have been removed from the game; if correct the player wins, and otherwise she's out of the game and play continues for everyone else.

One optional element in Clue: Dungeons & Dragons is the Wandering Monsters deck. After landing on a "claw-marked" space on the game board, the player draws the top card from this deck, then battles the creature shown by rolling a die. If she wins, she gains a magic item that confers a single-use special ability, such as looking at a random card from an opponent's hand or taking an extra turn. If she loses, her token is placed in the center of the game board, from where it will take several turns to move back into a room (and get back into the game).

Camel Up: Super Cup Expansion

Camel Up: Supercup includes four modules for the Camel Up base game.

Overview:

Module 1, which includes the longer Race track and the new Supporting dice, makes for a longer and more exciting game, as Camels may move twice per Leg now. Also, you may spice this module up with an additional action.

Module 2 includes the Photographer and gives rewards for correctly predicting the movement of Camel stacks.

Module 3 introduces bets on positions, which makes betting more flexible.

Module 4 introduces Betting Partnerships, which allow players to cooperate more openly in games with 6 or more players.

Chutes and Ladders

Traditional game from ancient India was brought to the UK in 1892 and first commercially published in the USA by Milton Bradley in 1943 (as Chutes and Ladders). Players travel along the squares sometimes using ladders, which represent good acts, that allow the player to come closer to nirvana while the snakes were slides into evil.