Racing

Race to the New Found Land

Daring sailors explore the oceans and make a gigantic discovery: Newfoundland. The newly found land. A huge island off the coast of North America — and right away a competition among nations breaks out. As so often happens, everyone wants the biggest piece of land. In Race to the New Found Land, you must skillfully use your fleet to consistently present achievements to your royal house. Are you quick to set sail and populate the first known lands? Do you first explore new areas? Or do you trade and build your fleet first? Find out in this exciting race to Newfoundland!

Race to the Treasure!

The race is on! Can you beat the Ogre to the treasure? It's your job to make a path from START to the treasure and collect the three keys that will open the treasure's locks before the Ogre gets there. Strategize, cooperate, and build the path together.

Children as young as two can play this co-operative tile laying game. On their turn, the player draws one tile from the bag, and it will either show a piece of path or picture of the Ogre.

Working together the players need to first make a path to the three keys that open the treasure and then lay a path to the treasure itself. All the while, each Ogre tile gets him closer to the treasure, and the players losing.

Everyone works together on the tile placement and either they win together or lose together.

The game has simple rules and does not require reading, meaning that even kids as young as 2 can be involved.

Snail's Pace

This is a stand-alone follow-up game to Gastero Speed: Les Gros Bourgognes or Snail's Pace introducing six new tracks and some new cards. It is still the same snail racing game where you, by playing speed cards, compete to be the first across the finish line.
The boards are progressively more dangerous, and require some good thinking at the end of the series, although luck does have a major role in the game.
Still, it is a fast game with a lot of humor added. So it is excellent to play when you have only a short time for a game, and do not want to spend the evening explaining rules to people.

Re-implements:

Gastero Speed: Les Gros Bourgognes

Pit Crew

While the driver gets all the attention, the pit crew are the unsung heroes of racing…

Pit Crew is a lightning-fast game where up to three teams of players must work together to get their race car back onto the track as quickly as possible. There are no turns in Pit Crew, as cards can be played at any time, but teams need to work together to make sure that their tires are properly replaced, fuel tank filled up, and engine repaired without making any costly mistakes. And will your team just go as fast as they can to get back out on the track? Or will you play smart and earn the Turbo Bonuses that can mean the difference between the checkered flag and last place?

Pit Crew challenges players to balance speed and skill in a fast-paced game of teamwork and communication.

Admin Note:

Pit Crew: A Geoff Engelstein Game by Stronghold Games is not the same game as Pit Crew by BGC Editora.

Flamme Rouge

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.