Puzzle

Spotcha!

The Wild, Which-Way-Did-They-Land Game

Spotcha! takes fast eyes and faster hands. Start by tossing the 18 oddball objects and watch how they land. Flip a card and the race is on. Is the lawn mower rightside-up? Is the ghost face down? Look, the wizard hat is on its side! Quick, grab the correct scoring flags before anyone else. Everybody plays on every turn, so it's all-out, mad-cap fun for everyone!

FITS

FITS (Fill In The Spaces) is essentially a multi-player Tetris. Each player has an inclined board on which they place different polyominoes, with three, four, or five squares. Cards are drawn from a pile to tell the players which piece to take. The pieces may be rotated and reversed before they slide down the inclined area to dock to other gaming pieces, but unlike Tetris cannot be slid horizontally once dropped. Scoring is based on quantity and configuration of squares left uncovered.

Unlike original Tetris there is no time pressure but like Tetris every player is engaged with his own board.

Official expansion:

FITS Official Expansion

Unofficial expansions:

FITS Expansion #1: MOTS – More Of The Same
FITS Expansion #2: LOTS – Letters On The Spaces
FITS Expansion #3: BOTS – Big Obnoxious Terrible Spaces

Reimplemented by:

Mini FITS

Freedom: The Underground Railroad

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Ricochet Robots

Ricochet Robots is less of a game and more of a puzzle, which explains why there's such an odd number of solutions possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turn/puzzle is to get the like-colored robot to a randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots that will enable them to move the required robot to the target in the fewest moves.

Katamino Duo

Katamino Duo – a.k.a., Katamini – is a junior version of Katamino, with two players competing on separate game boards (or possibly one game board divided into smaller spaces) to fill all of the empty spaces first. The game is played over a number of rounds, with each round becoming progressively harder.

Katamino Duo also works as a solitaire puzzle, with the solver trying to fit the pieces onto the playing area in different ways.