Puzzle

Ubongo: Duel

Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The scoring mechanism from the original has also been revised, as there is no time limit to solving the puzzles (which are harder than in the original)

Gameplay: Each player receives 21 puzzle tiles and a stack of puzzle sheets. Both players lay the puzzle tiles down in front of them. Rolling the 20 sided die determines which of the tiles are used in the specific rounds. The players then try to solve every puzzle sheet as quickly as possible by laying the appropriate tiles on it. The faster player to do this yells 'Ubongo!'. He/she moves his pawn one step forward on the scoring track. The first player to win five Ubongo duels wins the game.

Whatzit?

WHATZIT?™ are cunningly disguised names, phrases and sayings that are turned around, upside-down, sideways or jumbled up.

You need to work out the hidden word or phrase on each card. It could be the size, position or direction that will give you a clue. Sometimes, the pictures combined with a word or a number will give you your answer

1987 - BOARD GAME:

In 'Whatzit?' the object is to solve rebus-like puzzles. (PLAY PLAY might be "double play") The roll of a die determines if you play solo, against everyone, or challenge a specific opponent. The winner moves the roll of a d6. Special spaces allow you to take a shortcut by solving a tougher "Wicked Whatzit". First to the top of the board wins.

The Rose Art edition of the game has new puzzles. The puzzles are divided into three categories of difficulty. The more difficult the puzzle, the more points it is worth. Four puzzles from each category are placed randomly in a the three by four frame. Players must solve puzzles which are orthogonally to the previously solved puzzle. The first player to reach an agreed to number of points is the winner.

HISTORY:

Known as WHATZIT?™ in the USA and Canada, KATCH-ITS™ in Australia/NZ and DINGBATS® in the UK and rest of world, are syndicated internationally, in newspapers, best-selling books and TV shows. The family board game was voted ‘Game of the Year’ in the UK and ‘Toy of the Year’ in the USA. Since then, over 2 million DINGBATS and WHATZIT board games, travel games and best-selling books have been created.

2009/2010 - iPHONE & iPOD TOUCH VERSION OF BOARD GAME:

Celebrating the 30th Anniversary of 'WHATZIT?' (since the first 'WHATZIT?' were published in Newspapers in 1980), Paul Sellers, the inventor of 'WHATZIT?' has created a new version of the game for iPhone and iPod Touch.

You can play against the clock and see if you can achieve the fastest time in the world. This highly-addictive assortment contains 15 levels of 'Sellers' favourite 180 mind-boggling puzzles for the first release and will be adding more card packs in future releases.

'WHATZIT?' is available for download on the iTunes App Store now, and you can see the new website http://www.whatzit.com, which also has a link to the 'WHATZIT?' Boardgame for iPhone.

Visual Brain Storms

A trivia/puzzle game akin to MindTrap, but more child-friendly. The questions require mostly critical and mathematical thinking, there are only a few lateral thinking questions. The cards are large and colorful. The questions are always accompanied by a large illustration, and the answers often come with diagrams and examples.

The difficulty of each question is reflected in how many points it is worth: yellow questions are worth 1 point, blue are worth 2 points, red are worth 3 points, and "bonus" questions are worth 1 point. Gameplay and scoring take a back seat to the actual questions. You can play for a certain amount of time, for a certain number of cards, or until a player gets a certain score.

Castles of Mad King Ludwig

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.

Zen Garden

Game description from the publisher:

Create a beautiful zen garden with friends or family. Craft a unique landscape using tiles representing meadows, mountains, forests, and water. Illuminate it all with magical lanterns that let you transform tiles and perfect patterns. Win by being first to create your secret pattern twice!

Zen Garden is an artful struggle and two games in one. The basic game is a fast and simple tile-matching game in which you attempt to form patterns on the board before your fellow players can do the same. The first player to form her signature pattern on the board twice without wilds and with her special symbol scores maximum points.

Players seeking more of a challenge can compete in "Rock Garden", in which players receive twelve "rock" cubes and play them on sets of tiles matching their pattern tiles. Place all of your rocks first to win.