Point to Point Movement

Versailles

The palace and gardens of Versailles, finalized under the rule of Louis XIV of France, are an architectural marvel of the world. In Versailles, players take the roles of architects and interior designers, working together to build and decorate the ensemble of Versailles, competing for the favor of the King. Players take turns moving one worker from a building site to an adjacent one, activating all the workers in the new location.

Despite simple rules, players develop complex strategies, gathering resources, building the puzzle-like palace, designing impressive decorations and learning new skills, all while waiting for the arrival of his Majesty.

First Class

In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

First Class is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing.

Fire and Ice

Released both in a large edition, and as Selection #11 of The Games Collection by Pin International.

Capture three islands in a row, by controlling three points in a row on each. A strategic, move-and-place game with shifting strategies, that increases in complexity until one player wins. There is a minimum of 9 moves each, and a maximum of 24 moves for each player.

2003 Mensa Select

Kill Doctor Lucky - 19.5th Anniversary Edition

In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.

Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise.) Players try to convince others to use up their failure cards first, the better for when their own attempts come.

Notre Dame

Rio Grande Games' description:

The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

Players play as well-off Parisians in the 14th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original, but simple, card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague...

After 9 exciting rounds and about 75 action-filled minutes, Notre Dame is over. The maitre who has made the most of his cards and has garnered the most prestige points is the winner.

Description from Alea.

This game is #11 in the Alea big box series.

Expanded by:

6-/7-player expansion (unofficial)
Treasure Chest

Reimplemented by:

Notre Dame Express (unofficial)