Point to Point Movement

Parks

PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.

In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.

Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!

—description from the publisher

Horrified

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

—description from the publisher

K2

K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit...

Now your team stands in its shadow, ready to climb for fame and glory.
You know the dangers of K2 all too well. Extreme weather with frequent and deadly storms, exposed, steep, tricky routes and lack of oxygen await you on your way to the summit. You will test your climbing skills to death, try to outsmart the ever-changing weather and always worry about the acclimatization of your 2 mountaineers. Also there are the other teams ready to take the glory for themselves.

K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team.
You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers.

K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike.

The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter).

Space Escape (AKA Mole Rats in Space)

In Mole Rats in Space, you and your teammates are mole rats on a research station that has been invaded by snakes. You need to collect your equipment and escape the station before you're bit or time runs out.

On a turn, you carry out the instructions on the card in front of you, perhaps moving yourself or your teammates, moving one or more snakes, or adding a new snake to the board. Land on the bottom of a ladder, and the character (or snake) advances one level toward the escape pod; land on a chute, and you descend a level — or are shot out into the vast reaches of space where you die slowly of asphyxiation. Make sure that only snakes suffer this fate or you lose the game!

If you land on a snake, you're bit and must return to your starting location; get bit a second time, and you die. Run out of cards, you die. Let a snake board the escape pod, you die. In case that threat of death isn't enough for you, the game includes a pack of cards to add to the deck once you've triumphed a few times so that you can increase the challenge.

Designer: Matt Leacock
Artist: Jim Paillot

Recess!

French - German - Spanish

Recess!

A board game of pain and loss in a rough parochial school ...

Growing up is never easy ... especially in a rough parochial school where scores are settled on the playground. Between bullies stealing your lunch money, fights breaking out left and right, and schoolmates tattling to the ever-present nuns, a kid just can't catch a break ... or a kiss, as the case may be. Because you're a lover as well as a fighter, and all you really want is to steal a kiss from your sweetheart across the blacktop before the school bell rings and recess is over. The fact that you've bet the last of your lunch money on being the first do it makes it all the more risky. Of course, might makes right here on the playground. If you can't win your money back from the other kids, you can always beat it out of them.

Recess is a strategy board game for three to five players. Players each start with two boy figures and two girl figures on opposite sides of the grid-marked modular board, which is dotted with playground-themed obstacles. Children move like a rook in chess, while nuns move like a queen. A child that lands on a space occupied by another child starts a fight and takes a coin from him. Other children can break up a fight by landing on that same space, or tattle by landing on a nun's space. If a nun moves onto the fight space, the attacker is sent back to the entrance for detention. Finishing thirty of the minute-long turns marks the end of the game, or it ends immediately when one player's boy and girl figures meet on the same space while out of sight of the nuns. The resulting kiss earns two coins from each player, but to win you still have to end up with the most coins.