Party Game

Joe Name It

Can you name a movie with two sequels? How about a music group with three members? Those are the types of challenges you'll face in Joe Name It.

On a turn, you draw a category card, then roll the number die. If the category is labeled "Any Joe", the first player to shout an answer (or answers) to the category wins the card; if the category is "Just Joe", then the active player is the only one who can answer. If no answer or not enough answers fit the category, be the first to yell "No Joe" to claim the card. The first player to collect ten cards wins.

Think 'n Sync: The Great Minds Think Alike Game

3… 2… 1… Sync! Meld your minds in Think n' Sync, a party game of quick connections. Pick a partner and then, at the same time, shout out an answer to the chosen category. Can you both name a movie princess? An ice cream flavor? How about something orange? Your answers may be great, but they score only if they're identical! So think quickly, think cleverly, but most importantly think in sync!

Trapwords

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.

You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end.
You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.

Let's see the example of one possible turn when you are trying to give clues for the word "Axe":

You: "It is a thing that a dwarf can…"
Opponents team: "A-ha, dwarf! Gotcha!"
You: "How did you know that? Was it obvious I will use that?"

Or when you would try another approach it could look like this, the successful turn of your team:

You: "This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: "A coffee maker?"
[Everyone laughs]
You: "He uses it for work in nature."
Another teammate: "A chainsaw!"
You: "He makes smaller pieces from a big plant with it."
Any of your teammate: "An axe!"
You: "Yes! Very good!"

Could you avoid your opponent's trapwords when you don't know what you can't say?

Codenames: Harry Potter

Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.

The cards that players need to guess feature a word or phrase on one side and an image on the other.

Tem-Purr-A

The theme of the game is an eating contest in a Taiwanese Snackbar.

"In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!"

The players add "dish"-cards or special cards to a common "order"-pile until one of them can´t (or won´t) add any more cards. Then that player has to "eat" the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the "No More!"-cards, he accrues negative points and the round ends.
The played cards are then set aside and new "No More"-cards are shuffled into the (now smaller) draw pile, making for an ever more tense experience as the contest goes into the later stages.
When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game.