Movement Points

Lacrimosa

Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.

In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.

—description from the publisher

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

—description from publisher

Carnegie

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.

—description from publisher

Koi Garden

Koi Garden is a tile-laying card game where you use your wildlife, with all different scoring styles and movement, to score through your ever changing pond. Your pond changes as you build and the wildlife tend to become obstacles, the more the pond is built up.

—description from the designer

Factions: Battlegrounds

In Factions: Battlegrounds, you take on the role of a general who's leading an army of troops, spellcasters, beasts, and mythological monsters into battle. You and the opposing generals determine the battleground, gather resources, and score points by eliminating enemy units. Whoever first captures 25 points of units wins.

In more detail, to set up choose one of the six factions in the game; each faction has twelve unique units and five "home terrain" cards that work well with your units. Players then take turns building the battleground by placing one terrain card at a time into the 3x3 grid, each terrain card is divided into a 2x2 grid, so the entire grid of play is 6x6. Whoever places terrain first has an advantage since they have more home terrain than other players, while players who go later during set up determine the location of resource centers on the battleground or recruit their starting units last so that they can respond to the choices of opponents. Units cost 1-5 gold, and each player can spend up to 10 gold on starting units, keeping anything unspent.

During a round, all units have the chance to move, with the highest-ranked units moving first and with ties being broken in favor of whoever has the most captains, followed by whoever has the most units. Each unit has a movement, attack, and health value, along with an indication of whether it generates gold or mana and (possibly) a spell that it can cast. After moving a unit, you can attack with it, whether melee or ranged as indicated on the card. If you defeat an enemy unit, you can points equal to its cost in gold, so while expensive units tend to be the most powerful, they also provide an opponent with their biggest target for points.

Prior to activating a unit on your turn, you can pay gold to recruit new units, and those units will slip into rank order for the turn, possibly allowing you to put a high-ranking unit into play directly and giving an opponent someone on the battleground that they didn't expect.

Once all the units have moved, players collect resources for units that gain them automatically and for units located on resource centers. Rounds continue until someone has collected 25 points of captured units, at which point they win immediately.

Factions: Battlegrounds is centered on inclusion and diversity, incorporating mythology from all over the world and representing traditionally European-based fantasy elements with underrepresented cultural elements.