Movement Points

Hello Kitty: Day at the Park

In Hello Kitty: Day at the Park, players take on the role of Hello Kitty, My Melody, Kuromi, and other characters to playfully compete for the most epic day of fun at the local park. They explore the park by laying tiles, ideally gaining items along the way that allow them to complete adventures, which they will document by taking selfies.

The game features a unique system to scale all parts of the game in difficulty for each individual player, even while the game is in progress, so kids can start with the simplest version to begin to explore the game's mechanisms, then learn the more advanced gameplay when they feel ready.

Once all the tiles have been played, the end of the game is triggered, and the player who has gained the most points from their adventures wins!

España 1936

ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).

It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike.

The Spanish edition was released in October 2007.

España 1936: La Armada is an expansion to the Spanish edition released in 2008. It includes naval rules, cards and a new board for naval operations.

The English edition includes the basic game and the expansion. It was released in May 2008.

ESPAÑA 1936 es un juego de simulación histórica que recrea los hechos acontecidos durante la Guerra Civil Española (1936-39).

Utiliza un tablero dividido en zonas conectadas entre si, con fichas a nivel operacional. Tiene cartas para desarrollar los eventos de la guerra y modificar combates decisivos. No tiene CRT, y los combates son sencillos pero reales para el conflicto. El turno y los combates son alternativos, lo que crean una gran intereacción entre los jugadores. Pensado tanto para principiantes como para expertos.

El juego está disponible en la edición española desde octubre de 2007.

España 1936: La Armada es una expansión para el juego, producida en Octubre 2008 Incluye reglas navales, fichas, nuevas cartas y un tablero de operaciones navales. Esta disponible de manera gratuita en las tiendas habituales o a traves de Devir Iberia

La edición en inglés incluye, además de la versión original, la expansión. Se acabó de producir en mayo de 2008.

Glory Islands

The year is 1660. The pirate ship crews are determined to find out who is the best captain amongst the pirates.

Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune. It has two different game boards and also includes a mini-expansion in the main game box.

Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.

The game is over when one or more pirate ships have completed the route around the islands. The player with the most glory is crowned the "King of the Pirates"!

3 Ring Circus

The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time.

In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame!

On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered.

If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist.

While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.

-description from the publisher

Tribes of the Wind

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher