Medieval

Teneriffa

From Box back:
The game is set in Teneriffa during the colonization in 16th century. In these uncertain times, you are a Spanish nobleman, trying to increase your power by directing your attendants thoughtfully. You are busy exporting Malvasian wine and building extravagant mansions while making strategic use of your merchant as well as your farmer.
But be careful! Just as you try to sabotage your rivals, they might be sending bandits your way to thwart your plans. He who is most successful at bluffing and scheming will gain the most influence and win the game!
Contents: 1 game board, 1 farm hand, 4 merchant tokens, 6 town cards, 24 character cards, 52 mansions, 1 set of game rules.

King's Gate

The king is dying and the nobles (the players) try to get influence enough to be the next chosen. Influence is achieved by surrounding key areas (palace, library,) with buildings you control. The opponents can erect new buildings over the ones you already built so be careful. Like in all good games there is a dragon :) It can be sent for destruction of your opponents’ buildings.

Castelli

In Italy during the Middle Ages, it is of paramount importance to build castles at attractive locations – but unfortunately other landlords are also trying to gain power in the country.

In the strategy game Castelli, the players gradually develop their influence and try to collect as many raw materials as possible. The game board is a grid which alternately shows production areas and spaces for tiles; these tiles show a player color and number, e.g., red 4 or blue 2. A production area grants its building materials or silver to the player with the highest combined value on the adjacent tile edges. The tiles start face-down, and each turn, one of them is revealed. During their turns, players can rotate the tiles, thus influencing who gains which building materials, which are subsequently used to build castles.

With the unusual turning mechanism of the tiles, every player has the power to distribute the raw materials between himself and the other players on each turn. Building castles then results in victory points, depending on the positions of the villages and cities – and that's what it's all about if you want to become the most successful landlord!

The two expansion modules included – "Dilemma" and "Battle" – can be combined freely with the basic game. They increase the challenge and time of play gradually. The game also includes material for a "Castelli tournament" in which four players play in pairs simultaneously.

World Without End

Die Tore der Welt / World Without End is based on the novel by Ken Follett, a sequel to his bestselling The Pillars of the Earth. This is the 2009 game in the Kosmos line of literature-based games.

World Without End shares the Kingsbridge location of the earlier novel, but occurs 200 years later. Similarly, the game shares many themes but is a new standalone game.

As citizens of Kingsbridge, players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people.

Sid Meier's Civilization: The Boardgame

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them.
Expands by sending settlers out to create new cities.
Researches new technologies to gain advantages over the other players.
Builds unique “Wonders of the World”.
Increases the size of their cities (4 sizes from village to metropolis) to increase production.
Builds military units to defend what’s theirs, and to conquer what’s not.

Features:

2 sets of rules (standard, and advanced) allow anyone to play the game.
784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
Over 100 full color Technology and Wonder cards.
A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

This game has been reimplemented in 2007 as Civilization CHR ("open source" project)