Medieval

Duke: Musketeers Expansion

This expansion to the The Duke core game, adds a little literary flair, while also changing the winning conditions of the game. It introduces seven characters taken from the Musketeers literary universe.

1. D’Artagnon
2. Aramis
3. Porthos
4. Athos
5. Richlieu
6. Rochefort
7. De Winter

This expansion does make some modifications to the starting tile set, changes the way in which new tiles are deployed while using the expansion, and the tiles that opposing sides start the game with.

When using The Duke: Musketeers Expansion you replace the following tiles in the core game:

D’Artagnon = Light Stained Duke
Aramis = Light Stained Wizard
Porthos = Light Stained Assassin
Athos = Light Stained Duchess
Richlieu = Dark Stained Duke
Rochefort = Dark Stained Wizard
De Winter = Dark Stained Duchess

The rulebook for provides the new set of winning conditions, as given below.

1. To win the musketeer player must capture Richlieu.

2. To win the Richlieu player must capture all musketeers currently on the board.

Duke

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

Baba Yaga

Baba Yaga is the board game of Russian folklore and heroism. Extensively researched to be true to Russian folklore it is epic in scale, but simple and fun to play with an atmosphere of high adventure. With up to six players, two main play modes (cooperative or competitive), a solo play option and variant multiplayer rules, there is endless replayability.

During the game players take on the role of one of six heroic characters, adventuring in the wilds of a fantastical medieval Russia sculpted by the legends and folklore of the land. As you play the game, you are attempting to complete one of six heroic quests by traveling around the board and having encounters based on Russian myths while also dealing with Baba Yaga's perilous minions. As you have these encounters, you will gather items and allies that will help you by granting you advantages or bonuses to your statistics. You will also gain reputation as you adventure, but be careful, the great witch Baba Yaga doesn’t care for uppity heroes and soon you’ll be fighting her off as well as dealing with your individual quest.

In order to win in competitive play, you must either be the first to complete your quest, or have the most reputation when the game ends. In cooperative play, all of the players must complete their quests or manage to defeat Baba Yaga before time runs out.

Edo

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas.

At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to:

Collect rice (up to four bundles depending on the number of samurai applied to the action),
Collect $5 (per samurai),
Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or
Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources)

Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five.

One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game.

Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.

Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.

Edo includes separate game boards for 2-3 players and for 4 players.

Fealty

The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out.

Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.