exploration

Formidable Foes

From the publisher's website:

Once again, our unfortunate friends find themselves foreigners trapped within the frightful Fortress Furor of the fanged Prince Fieso who would, with felicity, see them flounder and faint. These fine fighters could feasibly face their finish in this forbidding fortification, whose fearsome floors even now flow frighteningly from beneath their feet as the famished Furunkulus forages the fringes, fixing to feast on the foreigners’ flesh. Forthwith, must our fighters fashion their flight from this foulest of fates! But what’s this? By the light of their fallow and flickering flares, our friends find the depths fraught with the most furious of fiends and the fiercest of freaks! With fleet feet, the fearless foreigners follow these ferocious fellows through the fortress, with its multifarious footpaths and their frustrating forks, forging fervently forward toward freedom and fame. Our fighters must not falter from whatever feud or fracas would foil their function: to finally furnish the forlorn Faerie Fabula her freedom from feckless Fieso’s fists!

Theme
Formidable Foes is a light-hearted dungeon crawl. The players all take the role of heroes competing with each other to amass the greatest hoard of treasure. They do this by exploring the dungeon and fighting monsters.

Goal
The goal is to collect as much gold as possible. The winner is the richest player.

Gameplay
On each turn, a player either moves twice; moves once and fights a monster; or collects 'power tokens' which allow a player to improve their dice rolls in subsequent turns. In the early part of the game, the monsters are fairly weak and easily defeated. Defeating a monster increases a character's 'wisdom' which allows them to fight and defeat ever-harder monsters. Fighting monsters involves rolling a dice and then adding power tokens to improve the roll if required.

Wayfinders

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.

You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!

—description from the publisher

Humboldt's Great Voyage

In the 19th century, Alexander von Humboldt was considered the second Columbus. His first great discovery journey to and across America led him from the Amazon jungle all the way to the White House. The knowledge he gained not only opened up a new way of viewing nature and its relationships, but also made Humboldt the most famous man of his time besides Napoleon.

But the measuring of the world goes on: As venturous young scientists, players in Humboldt's Great Voyage follow Humboldt's legendary expedition route all across the American continent. Using the "mancala" principle, they travel in stages from one location to the next, collect the objects they find, and ship them to selected personalities all over the world in order to make the findings they obtained available as quickly as possible to a public hungry for knowledge. Who will succeed in making a name for themself among the renowned scientists of the 19th century and be admitted as an associate member of the Academy of Sciences?

—description from the publisher

Catan: Starfarers

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

Maracaibo

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.