Expansion for Base-game

Marrying Mr. Darcy: Undead Expansion

The Marrying Mr. Darcy: Undead Expansion adds the threat of the walking undead to the heroines' attempts to build their character and marry well. Why not spice up the humdrum of social pleasantries and chasing suitors with the very pressing need to barricade the doors of Pemberley with the piano forte? Yes, the curse of the undead has touched both the women and suitors of Marrying Mr. Darcy in the new Marrying Mr. Darcy Undead Expansion. Stock up on smelling salts to save you from corruption or engage the blighted with cries of, "Tally ho!" as you fight them off with your basket-hilt broadsword. Find the love of your life, but make sure they're not afflicted with the curse of undeath in this quirky expansion to Marrying Mr. Darcy!

Ticket to Ride Map Collection: Volume 6 – France & Old West

Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.

In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.)

Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.

In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network.

After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points.

As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.

Battlestar Galactica: The Board Game – Daybreak Expansion

Game description from the publisher:

The Battlestar Galactica, humanity's last beacon of hope, falters and crumbles. A tenuous solidarity between human and Cylon wavers under overwhelming desperation and doubt. For those seeking the promise of peace, a single vessel guards the future. The Demetrius, guided by unknown forces, plots a course through the stars – a course for home. Many would oppose this vision of the future. In this desperate time, both human and Cylon are driven to take matters into their own hands. For some, this means risking everything. For others, this means mutiny.

Battlestar Galactica: Daybreak Expansion brings humanity's plight to its gripping climax. With two supplemental game boards, twelve new character sheets, thirty new Crisis cards, twenty-five new Skill cards, and much more, Daybreak invites players to undertake desperate missions, struggle under the constant threat of mutiny (through the addition of a Mutineer card in the Loyalty deck that can affect either human or Cylon), and bargain with Cylon Leaders driven by motives of their own!

Daybreak also includes rules and components for an optional Battlestar Galactica experience titled "The Search for Home", featuring a new endgame and a new game board for the Demetrius, the sewage processing ship that becomes the fleet's best hope of salvation.