Dice

BEEEEES!

The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow!

BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed. Players frantically roll dice to claim hive tiles in front of them and their neighbors. The player with the most dice on the tile strategically places it into their burgeoning hive. At the end of the game, the player that has built the best hive wins!

Unearth

Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.

The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.

1st & Goal

1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice...

Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs – it's all here. 1st & Goal comes with three Running Dice, three Passing Dice, a Defense Die, a Play Die, a Referee Die, and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six "division" packs, each with four unique DFL (Dice Football League) expansion teams, are sold separately.

Machi Koro: Bright Lights, Big City

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!

Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

Running with the Bulls

Get ready to embark on the craziest vacation ever! A herd of mischievous bulls has taken over the quaint town of El Toro, and players must outrun & outwit them in order to get to the fabulous destinations on the coast! Skillfully play cards to dodge the rascally bulls as they chase you through the streets! The dice themselves are the Runners, and you must maipulate them to determine both their paths & those of the Bulls themselves! It's all a bit like strategic pachinko! With a bit of planning & lot of luck, you’ll reach your spectacular getaway while Running with the Bulls!

In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you.