Dice

Rolling Ranch

It's 5 o'clock in the morning. You wake up as you do every day and get ready to get out of bed... Wait, the sun is already rising? Weird... The clock already shows 8:00 a.m.! What the hell happened to the rooster? You leave your house to check, but as soon as you step out you had it figured out: A hurricane destroyed all the fences in the area and the animals fled! However, they should not be that far and after fixing the fences it's your mission to recover them in the woods.

In Rolling Ranch, all players use the same result from the dice to rescue animals and improve their ranch, with each player working on their own ranch sheet. Each player attempts to place the animals in their ranch the best way possible, and to construct buildings and receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will be the most successful ranch to rescue their animals?

Welcome to Dino World

Description from the designer:

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

Welcome To DinoWorld is the official game of GenCant 2017!

Gem Rummy

Gem Rummy is similar to standard Gin Rummy except each card has a background color & gem symbol; Kings have two background colors; (Jokers are included but are not used in hands). Adding colors to each card allows for more interesting combinations (like having all eight gems in hand). Another difference is that (2) 6-sided dice are used at the beginning of each hand to establish the "Knock number", and also the "Diamond number" for a special meld called "Queen's Diamonds".

The object is to get your hand down to a few points of Deadwood by getting Melds.

There are 3 phases to each hand: 1) DEAL & ROLL; 2) CARD PLAY; 3) SHOWDOWN & SCORING.
Cards in Melds and Lay-offs will not score for your opponent, but have no inherent point values themselves. Cards not in Melds or Lay-offs are called Deadwood and might add points to your opponent’s score.

There are 4 different Melds available: Sets, Runs, Stashes, and Queen’s Diamonds (the latter two are new).

SET: At least 3 cards of the same rank (i.e., 5, 5, 5).
RUN: At least 3 consecutive cards in the same suit (i.e., 6, 7, 8, all clubs).
STASH: At least 4 cards of the same gem color (i.e., 4 Emeralds).
QUEEN’S DIAMONDS: Any Queen + one designated Diamond card that is determined by the initial roll number on the dice. Both dice are rolled to find one number (i.e., 3 and 4 = 7, indicating 7 of Diamonds is the card). An “11” or “12” indicates JACK of DIAMONDS.

Also, "Gem Parts" is a bonus players can earn by having all 8 gems at the end of a hand.

A new minimum score rule keeps the game moving along nicely.

—description from the designer

Cubitos

Be fast or be last!

In Cubitos, players take on the role of participants in the annual Cube Cup, a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, which is represented by all the dice you roll. Each turn, you roll dice and use their results to move along the racetrack, buy new dice, and use abilities — but you must be careful not to push your luck rolling too much or you could bust!

—description from the publisher

Tungaru

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru, today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.

Tungaru sets players as early Polynesians in this dice placement and resource conversion, medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members, colonise land, spread their culture and exchange goods. Players use dice as workers, Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!

—description from the publisher