Dice

Lucha Wars

Lucha Wars is a two to eight-player dice game, based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). The game is a new variation with new content to Luchador! Mexican Wrestling dice.
Each player selects a Luchador wrestling character to play and rolls their Grapple Dice to try to either reduce their opponent/s life points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.
Each wrestler has individual Life levels, Pinnable level, and Combo Attack zones. Also, they each have their own Special Attacks that can be used during a match by rolling their Special Attack Die.

Players begin by each rolling their own set of five 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, DODGES, and MISS rolled are played off against each other with DODGES being re-rolled once which can also be used to target their opponent/s dice. The player with the highest Hits is the winner for that round and the loser takes the difference in damage off their Life track.

Additionally, the winner records the victory by moving their counter up one tile on their Special Attack Track.
The Special Attack track allows a player to do their Special Attack, attempt to PIN an opponent, attack using the Combo Die and attack with a Weapon (Weapons Match).

If a player has reached the PIN tile on their Special Attack Track, the 'three count' begins against their opponent. The player being pinned has three attempts to save, using four of their five wrestling dice or lose the match.

In a tag-team match, players have the choice of trying to tag-out to regain slight strength, but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

In the Weapons match, four Weapons Tokens are placed face-down in each of the four corners of the wrestling ring. Once a player moves their token to the tile on their Special Attack Track that shows a Weapon, it allows them to take a random Weapon Token and use that Weapon against an opponent at the beginning of any new round. This will often involve dexterity rolls with dice.

The Ladder match is a two-player game about which player gets their wrestler standee to the top of the ladder first to win the match. The game also includes a Changing Alliances match and Cage Match rules.

—description from the designer

Vengeance: Roll & Fight – Episode 2

Vengeance: Roll & Fight is a real-time, roll-and-write game, where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos, striking off enemies and scoring points for an action-packed, brain-teasing fighting game that’s easy to learn and hard to master.

The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through it’s rooms and killing the Boss, while completing side objectives printed on the dens themselves.

The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large, common pool and repeat the process as quickly as they can manage.

Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance.

Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Vengeance: Roll & Fight – Episode 1

Vengeance: Roll & Fight is a real-time, roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos, striking off enemies, and scoring points for an action-packed, brain-teasing fighting game that's easy to learn and hard to master.

The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through its rooms, and kill the Boss, while completing side objectives printed on the dens themselves.

The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large, common pool and repeat the process as quickly as they can manage.

Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance.

Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to four players, so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

King of the Dice: The Board Game

A strategic dice game. Based upon King of Dice this board game consists of two board game pieces with 15 territory spaces. Players compete for cards by rolling and rerolling dice. These cards allow the players to place castle tiles and gain gemstones and dragon fires on the game boards.
When enough castles are placed the game ends and the players gain points for their biggest territory, their gemstones and the most dragon fires. The player with the most points wins.

King's Forge

The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.