Crowdfunding: Kickstarter

Kittin

In Kittin, you'll flip a card then all players will compete in a simultaneous fast-paced race to grab the cat meeples and match the arrangement. The player who is quickest at grabbing and best at stacking will win the cat-stacking race!

—description from the publisher

Kodama Forest

Springtime has come again, and your forest is blooming! However, the magical kodama spirits will only grace the lushest and most beautiful of landscapes. Plant bamboo and flowers to attract friendly pandas and butterflies to beautify your plot of land. Plan carefully to ensure that your two forests can be filled with as many plants and animals as possible in order to please the colorful kodama

In Kodama Forest, everyone works with their neighbors to cover as much of their shared player boards as possible. Every round, each player places one tile on the board to their right and one tile on the board to their left. Forests are penalized for every uncovered dirt section and the game ends when one board has covered all of its “5” and “10” dirt spaces. Players score both of their shared boards, with the lowest combined score determining the winner.

Balancing cooperation and competition is the key to victory.

–description from the publisher

Brass: Birmingham

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New "Sell" system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery - Produces precious beer barrels required to sell goods.

Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.

Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.

Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon.

Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

For Glory

For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.

Honey Buzz

The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop.

Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen.

As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.