Children's Game

Blink

The two-minute-long, two-player card game Blink bills itself as the fastest game in the world. Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of the two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If a player can't play, they can discard one card, then draw another. The first player to empty their hand and draw pile wins.

The rulebook includes variants for three- and four-player games.

Blink: Bible Edition is the same game with Christian faith icons.

Feed the Woozle

Chocolate-covered flies and hairy pickles? Yummy! The big-mouth Woozle is hungry. Can you feed him 12 silly snacks from the spoon before all the snacks are gone? Play together, work together and have some monstrous fun! Set up the Woozle a hop, skip and a jump away. Roll the die and place that number of silly snacks on your spoon. In Level 1 (ages 3-4), walk over and feed the Woozle his snacks! In Level 2 (ages 4-5), spin the spinner and then move toward the Woozle doing the movement the spinner directs. In Level 3 (ages 5-6), do the directed move blindfolded and rely on your team to tell you where to go. Be careful and don't drop those silly snacks! Feed the Woozle 12 snacks and you all win!

Unlike most games, Feed the Woozle encourages kids to work together feed the Woozle so he won't be hungry. This way, kids work together, learn together and they help each other! A cooperative game eliminates stress, builds self-esteem, and teaches kids that playing together can be fun!

Ticket to Ride: First Journey

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.

In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.

On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)

If you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket.

The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!

Math Dash

Kids will be challenged by the fast pace of Crossword Math whether they are accomplished math whizzes or are building confidence with basic math skills. Includes 150 math tiles, game board, score pad, and guide.
Everyone takes three tiles and starts building math equations.
The first person to run out of tiles says “Take three more!”
The crossword-style puzzle can be rearranged at any time.
Use the last tile and win!
For 2-8 players.