Children's Game

Clue: The Great Museum Caper

This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even cut off the power to the entire museum to mask your movements. Another advantage is that the thief gets a turn after every detective's individual turn.

Another problem for the detectives is the fact that, once the thief has picked up a painting, she can take her next turn before removing the painting from the gameboard. The good guys know the vicinity, but won't know her exact location, as the thief is now up to 3 squares away from that spot. If a detective ever spots you with the naked eye, secret movement is over, and the thief's token is placed on the board for all to see. This can get frantic, since the thief can only move 1-3 spaces, while detectives roll a d6 for movement!

The thief player has to decide when to attempt a getaway. The catch is, some of the windows and doors are locked. There are actual lock pieces, and you must flip over the one you are attempting to open (instant detective frenzy!). If she has stolen 3 paintings (in a one-off game), and manages to get out, she wins. In a tournament style game, each player gets a turn at being the thief, so the number of paintings needed will vary based on the other players' scores.

1991 Mensa Select

Also selected by Family Fun Magazine as one of the best games.

Original name by inventors was Heist. Clue name was added for marketing purposes when the game was licensed with Parker Brothers.

Similar to

Scotland Yard
The Fury of Dracula
Specter Ops

My Little Scythe

My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.

In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.

Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).

—description from the publisher

Lagoonies

In a mysterious lake, shimmering gloop spirits are causing mischief, leaving even the fierce octopus to swirl its long tentacles in the water in frustration.

In Lagoonies, the players are bold and clever ghost hunters who must dive into this underwater world to collect as many gloop spirits as possible — but this is easier said than done as the spirits are confusingly similar, and where once you saw a globe spirit, a dive in the same spot might now reveal a worm spirit instead. Bring a good eye and fast hand to this ghost hunt!

Note: This is a protected game (due to fragility of contents) and requires a membership to play.

ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL!

Memoarrr!

Memo...ARRR! You flipped over the wrong card again!

To play the match-and-memory game Memoarrr!, 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies, before the lava swallows them up.

In turn order, players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection, that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then, all revealed locations are turned face down before the search can start afresh.

As the cards do not change position during a game, players collect more and more information each round, enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.

For advanced players, each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.