Bluffing

Battleship Card Game

A fun twist of the classic game! Rule the High Seas! Your mission is to gain control of five of the world's oceans. You must establish strong Task Forces to defeat your opponent. Dispatch your Fleet to any or all of the 5 oceans as you plan your strategy. Issue special commands that could block your opponent's movements. When you're ready to battle, engage your opponent in head-to-head combat. Take control of 3 oceans and you win! Contents: 2 decks of 36 fleet cards, 5 ocean cards, and rules booklet.

15 Men

In 15 Men (on a dead man's chest), a group of dangerous old sea dogs will dispute control of a sea vessel and its precious treasury. Who will win out in the end? The brave captain and his faithful companion, or the mutineers?

15 Men is an intrigue game in which the players carry out their roles in secret, while the captain tries to keep control of the vessel with the help of his guards and faithful sailors. During the game, each player tries to corrupt the sailors who have not yet taken a side, and each sailor has a unique ability that the one who corrupts them can use to change the cards on the table.

Once all the doubloons have been spent, some pirates might be killed in a gunfight, then the team with more victory points takes control of the vessel, sending everyone else to the plank and the sharks waiting in the water below...

Flummoxed

The Foreign Language Bluffer’s Game

Don’t worry if you are completely floored by Finnish or totally baffled by Bulgarian. It doesn’t matter a jot if Japanese is all Greek to you and Swahili sounds like Double Dutch. Nothing’s lost if you’re ineffective in Efik and totally hopeless in Hopi. Anyone who can bluff in English, can certainly flummox in Flummoxed and thoroughly enjoy this marvellous play on words.

At the beginning of each round, one player, The Reader, picks up a card. Printed on one side of the card are background notes on a foreign language. On the other side are six words in that language, plus an English definition of each word.

The Reader reads one word aloud, revealing the language from which the word comes, but not the meaning of the word. Each other player has to ‘translate’ the given word and write a fake but plausible definition for it in an attempt to bluff fellow players into believing the definition is correct.

Age 8+

For 4+ Players

Product Contents
120 x Cards representing different languages
1 x Writing Pad
1 x Die
1 x Set of Rules

Product Safety
Not suitable for children under 36 months

Green Deal

In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more demanding. That's why you initiate PR campaigns. Do good and most of all, talk about it!

Each round players invest in project and action cards. About thirty different action cards give you special abilities. Before each round all players bid simultaneously for the turn order. On the world map you can cooperate with adjacent projects of other players or harm them financially.

It is important to develop in all four project categories because you receive extra points for your weakest one. Moreover, the players with the best reputation in each category receive extra victory points. In PR Campaigns you can secretly decide in which area you want to boost your image.

Try to predict the moves of your competitors and develop your own strategy to win Green Deal!

Cranium Party Playoff

This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up.

Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses.

The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.)
Arenas - aka "Places" - Jamaica
Contenders - aka "People" - Mark Twain
Moves - aka "Actions" - Showering
Gear - aka "Things"- Cocktails

After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game.

The object is make accurate picks as well as secretly convince the other players to pick your choices.