Bluffing

Among Thieves

Among Thieves is a game of deception and greed. You will work together to extort information from higher level employees of the largest corporations in the world. However, no one can be trusted. Win by having the most money, but be careful – the player with the least honor is eliminated.

Each round one player is the Heistmaster. They will choose who to take on the heist with them. All of the players can offer whatever they want to go on the heist. The Heistmaster can accept whatever deal they want, but no promises are binding.

Once the team has been chosen, the players will simultaneously choose whether to be honorable or dishonorable. If every chooses honorable, you will flip over one card for each player. Each player on the heist will gain ISK equal to the total shown. If one or more players chose dishonorable, you will flip one card for each honorable player, but only the dishonorable player(s) will gain ISK. They will gain ISK equal to twice the total shown.
Finally, if anyone chose dishonorable, all the dishonorable players will lose 1 honor and all the honorable players will gain 1 honor.

Will you share the ill-gotten gains of your exploits or will you backstab your partners in crime and keep the money for yourself?

—description from the publisher

Nagaraja

Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of the evil god Garuda!

MOVE QUICKLY...CHOOSE WISELY! A treasure race packed with tough choices, twists & turns!

In this 2-players game, each player moves around their own temple, which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly, facedown, around the temples and worth victory points once flipped face up.
The first player to score 25 victory points wins the game. However, a player loses if they reveal all three cursed relics! Each round, the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points
showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics, enabling them to flip them face up and score victory points.
Yet, Naga symbols on some sticks let you activate cards with powerful effects, so that you can never take anything for granted…

A GAMEPLAY WITH DUAL-USE CARDS AND STICKS

Players must decide how to use the cards in their hands: for throwing sticks or activating their effects? Card effects can be applied on you or opponent's game and are relating to:

- Sticks results
- Relic positions
- Room positions
- Card drawing

Results on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).

DILEMMAS, TWISTS, LOW-BLOW…!

No temple room or Relic is locked in place, they can be moved/removed as you or your opponent activate cards… You could turn everything upside down!For example:

- Make the maze slide
- Swap the positions of relics
- Place a Trap room in your opponent’s Temple
- Change the results of the sticks
- Discard action cards from your opponent's hand
- Make him throw again his sticks…

IF YOU…

• Have ever dreamed of being an Indiana Jones, chasing relics in an Indian modular temple...
• Adore putting a spoke in the wheels of your opponent…
• Love gameplays balanced between strategy (cruel choices, anticipation) and fun... then Nagaraja is the perfect game for you!

One Night Ultimate Super Villains

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late...

In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same.

One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos.

The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

One Week Ultimate Werewolf

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place.

As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught!

One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.

Fist of Dragonstones: The Tavern Edition

Fist of Dragonstones: Tavern Edition is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. The powers from those characters help collect valuable Dragonstones, lend their magical powers, help foil other players, and convert Dragonstones into victory.

For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time, and the winner of the auction gains control of the card's powers. Depending on the card, you may win additional coins or Dragonstones, gain powers, place spells on other players, or score points.

The rules of Fist of Dragonstones: Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay, including the introduction of the King's Favor, which speeds up play. The game includes more than 70 special character cards in the game, compared to 25 special characters in the original game. Some of these special characters can be saved for later use in the game. Thematically and artistically, the game has been re-imagined into The Dragon & Flagon universe.

The Legend:
Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones.

Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to Adventurers who could bring them the Dragonstones. The allure of the princes' wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures — all in pursuit of the magic Dragonstones.

This enchanted land is now almost entirely lost to legend, yet at a cozy inn known as The Dragon & Flagon, the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern. Even today, a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales. And if they take a particular liking to you, those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck, giving you a chance to have your own Fist of Dragonstones.