Auction/Bidding

Golden City

From far away, the adventurers have come to the island with the golden city in its center. Just arrived, they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections.

That's worth it because through that you'll get goods, keys, money, and concessions that you need for getting ahead. And finally the first is able to establish himself in the golden City and thus get the most precious trading contracts.

The Gold Trilogy

Part one of "The Gold Trilogy" (besides Valdora and Felinia)

Recommendations:

Best Family Game 2009, Åšwiat Gier Planszowych
Der Portner 2009, 5th place
Pfefferkuchel 2009, 5th place
Family Strategy Game, Honorable Mention, GAMES Magazine, 2011
Game by Game 2010, Recommendation

Expanded by:

Two player variant "the big drought"
Additional variant for "the big drought"

Funkenschlag: EnBW

This is Funkenschlag (Power Grid) in a version for the power supplier EnBW with a special double sided board. Baden-Württemberg is a complete new board and the other side has a board of Germany with Mannheim deleted and Karlsruhe added.

From Box Back
Imagine, you run a utility like EnBW. You have customers you must supply power, and you have stockholders and partners, the demands and expectations of your business. And of course there's the environment that will be spared, at which energy you use? What locations are suitable for which type of energy? Is the capacity of your power plants to your customers - private as well as industrial customers - safe, reliable, sustainable and environmentally compatible supply of energy?

Two to six players from twelve years can present their strategic skills in this exciting game to the test.

EnBW wishes you the playful power suppliers luck and have fun!

Re-implements:

Power Grid

Incorporated into:

Power Grid: Québec/Baden-Württemberg (the map)

Five Tribes

Lead the Tribes and Take Control of Naqala

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play. The game is expected to be available in limited quantities at Gencon in August, and then from game retailers worldwide in September at an expected retail price of $60/€54.

Source: Days of Wonder Blog.

Executive Decision

First, you decide on what finished goods you want to sell and how much, based on your capital. Based on that, you buy the raw materials necessary to do that. You combine raw materials to make finished goods. You sell the finished goods.

You have to bid on the purchase price of the raw materials and the sales price of the finished goods. When supply exceeds demand the prices drop. When demand exceeds supply the prices rise. If you bid less than the going price, you get nothing.

Easy to learn, but interesting strategies. Somewhat mechanical, but a good game by Sid Sackson.

Part of the 3M Bookshelf Series.

Cuba: El Presidente

The expansion to be used by 'Cuba'. An additional game board, more and different ship cards, laws, buildings, new character cards to be used with the other characters, and a whole new phenomenon: Cuba - the Arrival of the President!
In their turn, players may take and play a character from the 'El Presidente' board: the worker, dancer, attorney, warden, revolutionary or musician. They all have different effects.
The worker puts your goods into the warehouse; all your goods are safe this turn. The revolutionary gives you one victory point, the musician two money. The player with the dancer card becomes immediately the new start player; the old rule for determining the new start player is no longer in effect.

With the attorney a player may use a building even when his supervisor is not on the row or column of this building, paying one money. The warden may change two adjacent ships in position. There are two mule cards being used when playing with less than five players; these cards cannot be chosen. When all players have chosen a card, the car of the president moves to the position of the remaining card; remember, there are six cards that each turn are shuffled and randomly placed.

Under each card on the board are symbols that come into effect when the car of the president stops there. The first makes all law proposals go into effect; the second makes it possible to move the supervisor anywhere on a player board in the next round. The next symbol also is in effect for the next round: it allows you to pay one money and overbuild a building with another; the difference in resources must be paid as well. One symbol makes the leading player to go back two points on the score track; another allows players to purchase market wares at discount prices. Players must now not only consider which role they would like to take, but also which position they likely want to be visited by the president.

There are 2 additional laws in each of the four categories, so that the game can now last up to 8 rounds instead of just 6.