Auction/Bidding

Musketeers

From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed."

Setup: remove some specific cards depending on the number of players. Shuffle and place all Guard cards in the center, along with the Gem and Prison cards. Shuffle the Musketeer cards and deal 12 each.

Play: players select 3 cards to place face down; these are their potential rewards (Pay cards) this fight. Reveal the top Guard. Players simultaneously select a card, then reveal. If the sum is lower than the Guard strength, the player playing the lowest card places a Prison card on one of his Pay cards. Otherwise, the player with the highest card either places a Gem card on one of his Pay cards, or returns one of his Prison cards to the center. If center area doesn't have a card you need, take it from another player. If all you have 3 Prison cards, your played card doesn't add to the other players' cards.

The round ends after 9 fights. Players earn silver for their Pay cards, doubled if a Gem is on top and reduced to 0 if a Prison is on top. The player with the most coins wins. Alternatively, keep playing rounds till someone gets 100 or more points, and the player with the most points wins.

Abyss

The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Wizard's Brew

Wizard's Brew is a reimplementation of the Spiel des Jahres-nominated Das Amulett. Players are wizards who use their energy to power spells and collect ingredients from the game board. Collect the right combination of ingredients – which varies depending on the number of players – and you win!

Spell cards are the heart and soul of the game. You get two random spells at the start of each game, then can acquire more via short, "once around" auctions at the start of each round. You bid energy cubes in these auctions, and you have only ten, so bid wisely. When you win an auction, you place energy cubes equal to your bid on the spell card. A certain number of these cubes are removed from the card at the end of each round; once the final cube is removed, the spell leaves the game and you lose that power.

Spell cards generate the Element cards depicted on them for their owners. You then use these Element cards to bid on and collect Ingredients. You can bid for Ingredients only with the Elements shown on the landmark tokens on areas of the game board; these tokens are placed randomly each game. To increase the strategy and player interactivity, some Spell cards let you bid extra cards or different cards, while others allow you to change the rules for bidding. After visiting 3-6 areas, with the number being determined by a die roll at the start of the round, the round ends and players remove Energy cubes from their spells.

The game ends as soon as a player collects the required number of ingredients, e.g., in a six-player game, five differently colored ingredients or six ingredients in any combination of colors.

Vikings

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved.

The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase.

The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.

Tikal

Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

Tikal is the first game of the Mask Trilogy.

Sequel:

Tikal II: The Lost Temple