betting

Long Shot

Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and strategize as the race unfolds.

Long Shot includes over 100 unique cards allowing players to combine strategies and resources for maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot?

Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time!

Mighty Monsters

A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes' Gold).

The game is played in rounds equal to the number of players, except that in a three- or four-player game the number of rounds is doubled. Each round has three phases — Placement, Resolution, and Cleanup/Setup — and is controlled by a king who sets a special rule for the round.

Players can choose from six races of monsters; each player receives a unique set of five monster cards in their chosen race with strength ranging from 1-5 and healing costs ranging from 0-2. To conquer the king and therefore conquer the castle and gain the treasure, players in turn order may place an available monster from their hand on any empty guard space in the castle.

Once the placement phase is over, guard cards are revealed one at a time and resolved, working your way towards the king.

Tales & Games: The Hare and the Tortoise

The Hare and the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.

At the start of a race, each player secretly bets on one of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe).

Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.)

After the animals move, players start a new round of card-playing. A round ends when three of the four animals reach the goal, after which each player scores points based on the ranking of the animals and how he bet. After three rounds, the player with the most points wins.

The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf, another betting game about animals racing (albeit horses in that game).