Worker Placement

Men-Nefer

Founded around 3050 BCE and located south of the River Nile Delta, Men-Nefer (a.k.a., Memphis) became the capital of ancient Egypt and the most populated city on the planet.

In Men-Nefer, you will relive one of the greatest periods of ancient Egypt, carrying out tasks typical to Egyptian culture: acquiring knowledge in the houses of life, navigating and trading on the Nile River, making offerings to the revered God, embalming the corpses of the nobles to send them off to a better life, erecting beautiful sphinxes, and contributing to the construction of the Great Pyramids. In addition to this, you must be careful of how you make your way through this earthly world to be sure that Osiris will grant you passage to Aaru, the long-awaited heavenly paradise of the afterlife.

Throughout three eras, by means of a novel selection of actions that combine worker placement and tile drafting, players choose on each turn which area of Egyptian life and culture they wish to develop. Players must attempt to obtain the greatest number of prestige points in each era since only the one who manages to achieve the most prestige will take the victory.

—description from the publisher

Sankore: The Pride of Mansa Musa

In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them.

By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with books, you will advance knowledge in four main disciplines: theology, law, mathematics, and astronomy. Once construction of the university is complete, the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.

In a dedicated solo mode, you compete against the "Distinguished Scholar", a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you, but they are focused and driven and will strive to produce the best possible students.

Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?

—description from the publisher

Gnome Hollow

Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?

Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!

· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.

· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.

· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.

· MAGNETIC BOARDS - Gnome Hollow features magnetic player boards, breathtaking components, and an advanced variant for added depth and replayability.

· STUNNING ARTWORK - Designed by Ammon Anderson, Gnome Hollow features stunning art and intuitive game play, perfect for both new and experienced board game enthusiasts.

· EASY TO LEARN & FUN TO MASTER - With simple rules, strategic depth, and engaging mechanics, Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.

Explorers of Navoria

In the magical land of Navoria, new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored, and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!

In Explorers of Navoria, you'll take action tokens from the bag and use them to draft Adventure cards into your tableau.

Adventure cards help you explore Navoria, build settlements in the newly emerged continents, craft supplies and items, and collaborate with the different races of Navoria.

Some of the Adventure cards give instant benefits, boosting your powers; some give ongoing abilities, engine-building in your tableau; and all of them increase your reputation with different races of Navoria, unlocking end-game bonuses through set-collection.

After drafting Adventure cards, you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!

Wishland

Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.

The game last 7 rounds. At the end of the game, the player with the most victory points is declared the winner.

There are 5 different types of cards in the game:

Restaurants: Increases the base income of players.

Actors: Add additional workers, happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.

Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.

Hotels: Some allow you to ignore some game rules, while other give you end game objectives or direct rewards related to the other types of cards.

Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.

-description from designer