Animals: Mice

Everdell: Bellfaire

The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!

Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:

Components and rules for 5-6 players
Player powers and resource boards
A Bellfaire board with a new Market location
Garland Awards, which are shared endgame goals
New Special Event cards

—description from the publisher

Everdell

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Honey Buzz

The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop.

Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen.

As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.

Scare It!

What are all those animals scared of? Well, it’s really simple: the mouse is scared of the cat, the cat is scared of the dog, the dog is scared of the elephant. And what is the giant elephant scared of? The tiny mouse, of course!

Scare It! is a simple, fast-playing family game of scaring animals off the table. At the start of the game, you receive two secret objective cards: one with an animal type, and one with a color. On your turn, you choose an animal to be scared off, and an animal to do the scaring. When a number of animals have run away in panic, everyone reveals their secret animal and color cards, then scores points for what's left on the table.

Felix: The Cat in the Sack

Who does not know the colloquial expression "Buying the cat in the sack" ("Buying a pig in a poke")? In this game you can experience the meaning of this expression yourself. A group of cats wants new owners, but these lucky people do not know if they get some sweet pussycats or one or more mean old cats. Sometimes only a dog is helpful, who chases the unwanted cats away. But then too many dogs are worse, too, because they only think about chasing themselves away. A clever auction game with many interesting decisions.

Idea of the game: With their mice, the players attempt to grab the famous cat in the sack. In the sack, there are both good and bad cats. Each player can also put a dog or rabbit into the sack instead of a cat, allowing players to bluff one another. At game end, all positive cats and mice count plus points, but negative cats count minus points.