Solitaire Wargames

Duel in the Dark

From the publisher's website:

World War 2 air combat game depicting the nighttime air raids of British bombers hitting German cities.

As the head of the British Bomber Command, you plan the attacks on Germany in order to undermine the morale of the civilian population. Or as a General of the German Air Force (Luftwaffe), you defend using your ace squadrons and organizing an effective civil defense.

The gameboard enables you to set up countless variations of these historic events. You play as many nights as you wish - each night takes 30-45 minutes to resolve.

Immerse yourself in the strategic and tactical thinking needed to survive in those dark times.

Gameplay allows for easy entry into the action with some advanced rules for the hearty wargamer. The game rules include weather conditions, full moon/new moon bonuses and penalties, clouds and thunderclouds, fog, flak, searchlights, balloon barriers, target markers, and much more.

The British player secretly plots the course of the bomber while the Mosquito acts as escort or decoy. The German player tries to figure out where the bomber is going, making sure to efficiently use the fuel to get as many hits on the bomber as possible.

Expanded by:

Duel in the Dark: Ju88 Night Fighter
Duel in the Dark: Railroad Flak
Duel in the Dark: Acoustic Mirror
Duel in the Dark: Quad Flak
Duel in the Dark: Skilled Gun Crew
Duel in the Dark: The Walls Have Ears
Duel in the Dark: 3-5 Player Variant
Duel in the Dark: British 3.7in QF Anti-Aircraft Gun
Duel in the Dark: British Searchlight
Duel in the Dark: Early Nights
Duel in the Dark: Baby Blitz
Duel in the Dark: V1-Bunker

Home Page: http://www.duelinthedark.com/

Panzer General: Russian Assault

Panzer General: Russian Assault is a sequel to the hit title Panzer General: Allied Assault and is a quick playing game of WWII tactical / operational combat using a unique blend of cards, miniatures, and a board game.

New to the Panzer General game system with this sequel are 80 plastic miniatures depicting tanks, infantry and artillery. There are also over 100 new Action Cards, Units, and Abilities.

The game provides 12 solo and two-player scenarios depicting combat situations between the German and Russian forces in such battles as Stalingrad, Kursk, Moscow, Leningrad and many others.

The game will support both solo and 2-Player gameplay.

Published by Petroglyph and under license from Ubisoft®.

D-Day Dice

Normandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something!

In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed...or die trying.

D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.

Note: This listing is for the commercial version of D-Day Dice. To download and play the game now, go to D-Day Dice: Free Trial Version.

Space Empires: 4X

Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat.
Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.