party

Crossed Words

This is Crossed Words, the brain-bending party game of crazy categories and wackier words! At the start of the game, the board is populated with three column categories and three-row categories. This forms a 3 x 3 grid. Players will try to come up with answers that fit both of the categories that form one of the nine intersections on the board. Players have nine discs to write answers on. Players fill out answers as quickly as they can and place those discs facedown on the board. Players score points for each intersection where they have placed an answer no one else
placed.

Quick play
Funny social interaction
Clever word game

—description from the publisher

Hues and Cues

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!

—description from the publisher

Pictures

Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured:

Pull out a marker from the bag that determines your secret picture card.
Then form that image with your components in such a way that it is recognizable.
And finally guess what image each other player has pictured.

The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!

—description from the publisher

Password

Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets.

The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out.

Hyphenated words (i.e., "lovey-dovey") are considered two words, and hence are inadmissible.

Gimme Gimme Guinea Pigs

Gimme Gimme Guinea Pigs is a fast and fun game played in real time! Players start with seven cards in hand while the rest of the cards are spread out, face down, on the table in front of them. Each card has one of six different animals or is a PAWS card. The goal of the game: Be the first to collect all seven cards of one animal and shout "Got 'em!"

To start the game one player says "Ready, set, go!" and the game begins! Everyone plays at the same time. Player choose one card from their hand to play face up on the table and then may grab any other card, face up or down, to add to their hand. If a player plays the PAWS card, play stops and everyone passes three of their cards to the player on their right. The PAWS card is removed from the game and the player who used it shouts "GO!" to continue the game. First player to get all seven of one animal and shout "Got 'em!" wins the game.