Communication Limits

Magic Maze Tower

Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.

The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them....

The goal of the game is to complete as many levels as possible to escape the prison.

Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.

SETUP

Place a Level card in front of the players.
Place the Hero pawn of the corresponding color on each Hero space (not all 5 pawns are used every time).
Distribute the Action tiles to the players.

HOW TO PLAY

For a level to be completed, all conditions for passing the level must be met and the heroes must then use the exit.

All players will simultaneously move the pawns according to the action assigned to them.

Together, solve the puzzle to save the adventurers.

When a level is completed, you move on to the next one.

—description from the publisher

Crossing the Woods

Help Pirouette the squirrel to go back home!

Plan Pirouette's moves by placing your card at the right moment on the Forest board... When all the little strategists around the table have laid down 5 cards, reveal them and move Pirouette !

—description from the publisher

You win if Pirouette gets back home. If the deck of cards is empty, the team loses.

Belratti

You are buying artwork for your museum, always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection.

In Belratti, players are split into two roles — buyers and painters — and are playing against the game. The game presents two cards as topics for which the buyers need to buy paintings. They ask for a certain number of cards, and the painters have to collectively meet this target number.

The painters select cards from their hands they think will fit the most to one of the topics. Then additional cards are added as Belratti's fakes. All cards are shuffled upside down, then flipped up. The buyers then have to select all the cards from the painters, not the fake cards by Belratti.

The roles change after each round. If too many fakes are bought, the players lose.

(The name of the game is obviously derived from the name of the German art forger W. Beltracchi)

For the Queen

The land you live in has been at war for as long as any of you have been alive.
The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power.
The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.

For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

—description from the publisher

This game also has an entry on RPGGeek: For the Queen

Trash Talk

In Trash Talk, you and your fellow raccoons are trying to communicate with one another through the medium that you know best: trash.

In the first round of play, three word cards are revealed, and each player (or team) secretly assigns the same three objects to these three words. These objects come from an assortment of odd items included in the box. Does the plastic plant best match the word "double", "dream", or "sharp"?

Once both sides have locked in their choices, reveal the objects. If you match all three objects, put those cards aside, add a fourth object, lay out new cards, and play another round; if not, try again with three new cards. If you fail again, you lose the game. If you successfully make your way up to matching ten objects with ten cards, you win!