Worker Placement

Godfather: Corleone's Empire

Designer Eric Lang, known for his "dudes on a map" games, describes The Godfather: Corleone's Empire — a standalone big box board game with high-quality miniatures — as "thugs on a map".

In short, the game is a streamlined, confrontational worker placement game filled with murder and intrigue. You play as competing mafia families who are vying for economic control of the organized crime networks of New York City, deploying your thugs, your don, your wife, and your heir on the board to shake down businesses and engage in area-control turf wars.

Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins.

The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river.

Santa's Workshop

Description from the publisher:

It's the busiest time of the year at the North Pole, with only days to go until Santa leaves to make his yearly trip around the world! After his long night, and all the work that led up to it, Santa always takes a vacation somewhere sunny and warm. As a reward for helping bring joy to children around the world, Santa takes his hardest working team of elves with him!

Can you lead your team of elves to claim their well-deserved reward? Not only are there toys to be built, but reindeer to be tended and coal to be mined (sadly, not all the children are on the "nice" list). Candy canes and gingerbread houses are nice, but by working hard-and smartly-you and your team of elves may find yourselves on a beach drinking something with an umbrella in it.

A worker-placement game, taking place over 9 rounds, players use their elves to collect materials in order to build gifts, and tend to the reindeer. Players may customize their workforce by sending elves to be trained in certain aspects of the game, which provide a benefit for the rest of the game. For some gifts, plastic may be substituted for the standard materials of fabric, wood or metal. This will cause those gifts to score fewer "Christmas Cookies", but may allow a player to build more gifts in a shorter amount of time. This can be helpful when Santa comes around 3 times during the game for an inspection, to see which team has made the most gifts.

Players will have to decide when to visit the mail room in order to pick which gifts to build, and when to tend to the reindeer. The reindeer accumulate points the longer they go untended - and each of the eight reindeer provides a unique bonus to the player.

First Martians: Adventures on the Red Planet

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last.

Ex Libris

In Ex Libris, you are a collector of rare and valuable books in a thriving gnomish village. Recently, the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates.

To outshine your competition, you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you need to beat your opponents to them when they pop up.

You have only a week before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability, alphabetical order, and variety — and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian!

Sentient

Description from the publisher:

The next great technological revolution is here. Sentient robots for information, transportation, industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution.

In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.

Description from GTS article:

Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893, Gold West). As with his other games, Sentient is filled with smart, simple, and rewarding choices. Each turn involves choosing an available bot, adding it to your factory, and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But, adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is, until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!