Voting

Co-Mix

Co-Mix is a storytelling game about comics. (That's a surprise!) Players will have a set of cards in their hands, each one representing a different panel of a comic book. They'll have a bit of time to create a simple plot, mixing the panels they have and creating a full comic page, following the theme of the story. The fun part comes when those crazy stories get actually told...and reviewed!

Co-Mix tests players' imagination and creativity, putting them in the shoes of comic writers with a strict schedule. They need to think quickly, get inspiration by the panels in their hand (with hundreds of panels included in the game), craft their story, and expose their creations to each other.

Co-Mix is a game for everyone. The inspirational illustrations, with their varied set of characters, actions and settings, guides the players through the creation of short, fun and (more often than not) crazy stories that are sure to cause more than one laugh.

Great Persuader

Each turn in The Great Persuader, two players – the "Persuaders" – try to convince another player – the "Customer" – either that their "bad" offer (e.g., "Working as a scarecrow") is good for him, or that their "good" offer (e.g., "Winning the lottery") is not what he is looking for. The Customer listens to both Persuaders, then chooses the offer from one of them. In the meantime, all of the other players bet on which Persuader will prevail. The goal of the game is to get the highest score, proving that you are the great persuader!

The Great Persuader includes 220 offers as well as ten rule variants for experienced players.

One Night Ultimate Werewolf Daybreak

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.

Democracy: Majority Rules

Democracy: Majority Rules is a game of debate, diplomacy and deal-making from Mark Rein•Hagen of Vampire: The Masquerade and Werewolf: The Apocalypse fame. Mark has taken his love and study of politics to create a game of power struggles, back door deals, and unscrupulous actions.

You play an activist, a power broker, or the leader of a political party – in any case, someone who organizes campaigns, games the system and wins elections. Your job is to make compromises, yet always stand by your principles, form coalitions yet still achieve your agenda. To succeed you must herd cats, spin facts into a web of deception, and speak truth to power.

Enter a world of mudslinging, dirty tricks and the crooks and liars who manipulate the masses, juke the system and corrupt the true believers in order to throw out the tyrants, make the world a better place, and save us all from ourselves. A canny and calculating political operative, you are battling to take over a country in crisis. The old-line political parties are weak and divided, primed for being taken over from within or pushed out of the way. Your movement has captured the imagination of a small but loyal few and now it's your job to grow it into a national force. The goal is to put your handpicked candidate into high office, lead the country, and put your mark on history.

Democracy: Majority Rules is focused on the retail work of politics at every scale: making friends, forging alliances, outmaneuvering rivals, deceiving enemies, building consensus, selling your point of view, creating a coalition, hiding resentment, feigning weakness, blindsiding foes, and turning doubters into believers. It's all in the game.

While the game plays 3-5, there is a Party Expansion pack that adds extra components, super supporters worth five normal supporters, and enough materials for up to 15 people. Currently, the Party Expansion is available only on the Kickstarter campaign.

Secrets Game

Players take turns as the "Storyteller", drawing a card with the beginning of a tale, for example "To avoid getting a ticket, I once told a police officer...".

The Storyteller reads the card, filling in the rest of the story from personal experience - or by making something up! The other players use special tokens to vote on whether the Storyteller is telling the truth or not. The Storyteller earns points for convincing people he's telling the truth. The other players earn points for correctly guessing whether the Storyteller was telling the truth or not.

Each round allows each player a turn at storytelling. After four rounds, the scores are tallied and highest score wins.