variable player powers

Firefly: Misbehavin'

Someone ever tries to kill you, you try to kill 'em right back!

In Firefly: Misbehavin', players get to control different factions of the Firefly 'Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin'.

This deck-building card game gives each player a unique starting deck of cards, as well as access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the 'Verse, or play through different episodes with a wide variety of objectives.

—description from the publisher

Betrayal at House on the Hill: 3rd Edition

The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.

The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware...one explorer will betray the others and then the haunt begins.

This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game.

—description from the publisher

Disney Sidekicks

Being a sidekick is hard work! Sure, the hero is the main character of the story, but when they get in trouble, it's up to the sidekick to help them out.

In the co-operative game Disney Sidekicks, villains — Captain Hook, Gaston, Scar, Jafar, and Maleficent — have captured your favorite heroes and locked them up in a castle. Now you take on the role of one or more sidekicks from famous Disney films — Timon and Pumbaa, Tinker Bell, Abu, Lumiere, or Flora, Fauna and Merryweather — to travel through the game board together with other sidekicks to battle villains, rescue villagers, collect locks, and build your powers to become a hero in your own right.

To win, the sidekicks must reach and enter the castle, then defeat the villain. Each villain is unique, creating a different challenge each time you play. Are you up for the challenge?

Race for the Chinese Zodiac

Legend has it that a long time ago, mankind was ignorant to the extent of not knowing how to count or tell the years apart. The ever-benevolent Jade Emperor wanted to help mankind out. From there, the idea of a twelve-year cycle and the naming of each year in the cycle after an animal was born.

But how should the Jade Emperor choose twelve animals from among so many animals in the living world, while remaining impartial? To resolve this equitably, the Jade Emperor decided to hold a race involving all animals on his birthday. The first twelve animals to cross the river and reach the Heavenly Palace will have a year named after them, in the order of how they finished the race. The race became known as The Great Race and the twelve-year cycle was named the Chinese Zodiac.

Race for the Chinese Zodiac is a board game that recreates The Great Race. Each player has a hand of eight action cards (numbered 1-8) as well as energy cards of different values and karma tokens. Each player selects one animal token and takes the corresponding animal card, which grants the player advantages during the race. All players place their animal token on the start space of the racetrack. Players assemble the dual-layered and double-sided action wheel that's used to determine the effectiveness of each action and place it in the center of the table.

On a turn, all players select an action card and an energy card from their hand, then they reveal these cards simultaneously. If the action card selected is one value lower than the player's previously played action card, the player must spend one karma token; if two or more values lower, they must spend two karma tokens. Players then resolve all played actions based on the orientation of the wheel, ideally gaining movement, new energy cards, and karma. Everyone places their played cards face up in front of themselves, then rotate the wheel clockwise by one space and start a new turn.

The first animal to complete the race earns the coveted right of having the first year of the Chinese Zodiac named after it!

—description from the publisher

Messina 1347

Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the "black death") and the spreading of its infection through town. During this time period, merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina, Italy.

In the game, players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this, they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence, where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside, then they return to Messina to take over and dominate particular districts in the town.