variable player powers

Moop's Monster Mashup

Description from the publisher:

The marvelous magician Moop is mashing up monsters to meet the marauding munchkins. He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This version of Munchkin is the craziest ever...but it's still Munchkin, so the first player to Level 10 wins!

Moop's Monster Mashup is a standalone game, but can also be combined with Munchkin or any of the Munchkin games.

Foothills

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets, in payment for their work, which could be spent at the Tommy Shop or (more likely) on beer! As a ganger, or foreman, you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds, laying the rails, and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully, and you should be able to let them go to the pub at the end of the day.

Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia, Tony Boydell. Using your five action cards cleverly, collect resources, remove rubble, build track and stations, and use the action spaces you unlock, all the while collecting more victory points than your opponent. In the end, the player with the most victory points wins!

—description from the designer

LANDER

Lander is coming to Kickstarter March 3, 2020 but why wait until then to try it? We've sent demo copies to over 130 cafes and FLGS around the world so you can go into your 'local' shop and #PlayBeforeYouPledge. You can see a list/map of all our PBYP partners here: https://www.landerthegame.com/play-before-you-pledge.

Lander is a 2-4 player, space-themed strategy game that emphasises area control (resource collection), tableau building (crew development) and set collection (missions). You and your friends will assume the roles of corporations, competing to prepare Kaimas-2 (the first planet outside of our solar system capable of supporting human life) for a large-scale colonization effort. The corporation that contributes the most will become the market leader going forward!

The game includes three distinct game styles with the following victory conditions:
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Basic Simulation – the first player to reach 7 Mission Stars wins.
Early Arrival – the last year is triggered when a player reaches 10 Mission Stars. The player with the most stars at the end of that year wins.
Planned Arrival – the player with the most Mission Stars after 5 years wins.

To earn Mission Stars, you must expand your resource base and develop your crew with specific combinations of traits and classes. Unlike many euro style games where players focus on their own playing area and can only affect each other indirectly, Lander enables players to directly impact each other's strategies through various game mechanics, such as take that and variable player powers.

At it's core, Lander is a game of options. On any given turn, you'll have many potential directions to go in, which gives you a lot of flexibility in how you plan your strategy. It also enables you to pivot when something unanticipated happens (e.g. acid rain reduces the colony's food production, a rival corporation relocates one of your structures, the mission you were working towards gets completed just before you can grab it!). This means that no matter how bleak things may seem, there's almost always a way back in!

Unique leadership abilities and action cards can be used to pull back your opponents or further your own interests, while event cards will force you to make difficult choices that can impact yourself or the entire colony. Lander is like life. You will experience highs and lows and be faced with a series of challenges that will force you to solve problems and pivot your strategy. It's not meant to be easy (think Matt Damon in the Martian). You are self-interested corporations, struggling to survive on a foreign planet - don't be surprised if the planetary conditions change or your colleagues put something toxic in your soup.

While some orders in the game are commonly used across game styles and player counts, others are more situational. For example, negotiation provides a novel framework for trading resources and cards between corporations with the use of a timer and collateral. Typically, a 2-player game won't see any negotiation, but it can become very common in a 3 or 4-player game, especially if one player starts to pull away. Observations are often used sparingly in the first couple years, but can become quite strategic in later years, as you study your opponents' actions and try to time your moves just right.

Lander is a game that often requires a few plays for you to really start appreciating its depth. As you get familiar with the mechanics and cards, you'll start to see there is a game within a game, whereby the study of your opponents' actions is crucial for developing your own strategy. Similar to poker, players can study their opponents' hands, crew and orders to predict what they might be trying do. The interplay between reading your opponents, using your observations, bluffing and playing your action cards becomes the game within the game. Knowing how and when to employ these different tactics is of course, up to you to master...

Your story begins here!

—description from the publisher

Binding of Isaac: Four Souls (Gold Box Edition)

The official Binding of Isaac multiplayer card game, about sacrifice, betrayal and hoarding.

2-4 players take turns playing loot cards and using items to kill monsters that yield more items, loot, and sometimes souls. The first player to end their turn with 4 souls is the winner. Cooperation, barter, and betrayal is encouraged.

—description from the publisher

Talisman: Legendary Tales

Many centuries ago, legendary smiths forged the Crown of Command, a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.

Decades ago, a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years, five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are, you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won't be easy as finding each Talisman is an epic adventure in itself. However, if you work together using everyone's abilities and helping one another when you can, you will surely succeed.

In Talisman: Legendary Tales, the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure, the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures, and you may play one or more adventures in a game session.

Over the course of this story, you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party, you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!

—description from the publisher