Trick-taking

Double Some'R'Set

Double Some 'R' Set is a trick-taking game that uses a unique deck of 50 cards. The card suits are fractions (ex. 1/2, 10/12, 5/6, 3/8, etc.) with the mid-cards (6/12, 5/10) also being worth extra points.

Double Some'R'Set is best played with partners (like in Spades).

The object is to bid on how many points you and your partner will take. There are 24 available points, 12 from the available tricks and 12 from available points.

Bidding goes around the table once where the players bid for the two card blind. High bid takes the blind and decides which suit (fraction set) will be trump.

Like in many trick taking games, and if you make your hand, you get the points. If you do not, you are set, hence the name (as they say in the rules) Some "r" set.

See also:
Some'R'Set - 28 card version

Casino Bingo

Fast paced game in which players bet chips and then spin a wheel trying to fill up slots on a card.

Game includes a heavy-duty plastic bidding tray with an enclosed spinner. 4 cards for players to keep track of numbers called. And bidding chips.

Ages 8 and up.

Bargain Hunter

This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value he's collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand...

David & Goliath

This game adds a very interesting twist to the standard trick-taking genre. There are five suits and players must follow suit, if they can. However, the winner of the trick is the highest card played, regardless of suit. The winner gets all the cards from the trick, minus the card he won it with. That card is given to the player that played the lowest card. After all tricks have been played, the scoring begins. Players score the face-value of the cards in the suits that they only collected one or two of, and one point per card for suits with more than two. The player with the most points after a number of hands wins the game.

Hispaniola

3 to 5 players lead groups of South Seas pirates, angling for the captain's positions on five ships that make up a small pirate fleet. Why? Well, that's obvious: the captains get the bulk of the booty.

All cards (in different colours and numbered from one to fifteen) are shuffled and dealt out (fewer when playing with fewer players). After the trump colour has been determined, a traditional trick-taking game ensues. Whenever a player wins a trick, they get to place one of their sailors onto the captain position of the ship that matches the colour of the trick. If that post is already taken, then the other player must vacate the spot. That can sometimes end up with a sailor being tossed overboard - but they're not out of the game, they seek safety on an island. The more sailors this happens to, the better their chance of being hired again.

At the end of the game, the captains and sailors on the ships are worth points - sailors stranded on islands worth minus points. Minus points are also awarded when a player wins many tricks during the game - which is why these won tricks can also be passed along.