travel

Orléans

During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

Ticket to Ride: Alvin & Dexter

Alvin & Dexter – A Ticket to Ride Monster Expansion can be added to any of the various standalone Ticket to Ride games that designer Alan R. Moon and publisher Days of Wonder have released since 2004.

These monsters stymie players both during the game and once it ends. During play, no routes can be built into or out of a city where Alvin or Dexter are currently nesting, and during the final score tallying, any destination ticket showing a city where either monster stands is worth only half its normal value.

Desperately need to build a route to Seattle, Paris, or wherever else a roaming monster has set up shop? Discard one (or two) wild locomotive cards, and you can move the monster up to three (or six) cities away from its current location. Move a monster more than any other player, and you'll pick up an endgame bonus for your role as monster minder.

Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania

Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania.

The Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward.

The United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland.

Take notice: If you find some of the Advanced Technologies feeling unbalanced, please take in consideration that Designer Alan R. Moon has himself mentioned that "The Advanced Technology Cards were not fully playtested".

Voyages of Marco Polo

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
Earn money, with any one die netting you five money.
Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.

Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Auf den Spuren von Marco Polo should not be confused with Marco Polo Expedition, which had the same German title.

Scotland Yard

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

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