Transportation

Black Fleet

Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the easy-to-play, tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!

Silverton

User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.

To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.

A game turn is divided into seven phases:
First phase - The turn order cards are shuffled and dealt to the players.
Second phase - Players may place prospectors and surveyors on the game board in turn order.
Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board.
Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims.
Fifth phase - The dice are rolled to determine price changes for each mine.
Sixth phase - Claims and passenger cards taken by the players are replaced.

At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.

Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.

Expanded by:

Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)

Steam

In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World

Smugglers: A Family Friendly Strategy Game

Strategy: Smuggling & Smuggler Catching: Long Haul Trucking

Players make money by delivering goods throughout the U.S. and certain overseas cities. There are two ways to make money: 1) make a successful delivery and 2) intercept an illegal delivery. Players can choose whether to attempt to make legal or illegal deliveries. Illegal deliveries have higher payouts.

Players can purchase boats, weigh stations, and upgrades for trucks in order to increase their chances of making deliveries or checking other players' deliveries. But don't get too carried away, because all assets count as $0 at the end of the game.

Are you ready to catch a Smuggler? Are you the Smuggler? Either way, this will be an action-packed, fun game!

Russian Rails

Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic.

Note that the "distance warp" feature was removed during playtesting, and the "inevitable fall" of the Soviet Union is not as inevitable as you would think if that card doesn't get drawn.