Traditional Card Games

Skip-Bo Deluxe

Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard.

Skip-bo is based on Traditional Card Games: Spite and Malice.

Tichu

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

Tripoley

A standard deck playing card game played with a special layout (or board) and poker chips. It is a modern version of the game of Poch. Each hand has three phases: "Hearts", "Poker", and "Michigan Rummy". All cards are dealt out, including one extra hand which remains unseen. Players place chips in the spaces for the special combinations on the playing mat/board, the "Poker" pot, and the "Kitty". The first phase pays off for holding certain cards or combinations (that match the combinations on the playing layout/board). The second phase is a hand of poker; each player selecting five cards from his hand to play. A hand of Poker betting takes place, with bets added to the "Poker" pot, and the winner wins the "Poker" pot. In the third phase, players play a slight variation of the game of Michigan (similar to Fan Tan), and the first to go out wins the chips in the "Kitty".

The book Games We Play pictures a version of Poch published in ~1830 in Nuremberg by Verlag Fr Scharrer. From this illustration we can see the evolution of Pope Joan to Poch, which was further refined into the Tripoley we see today.

This game is a Public Domain game known as Michigan Rummy. This name comes from the third phase where the standard deck playing card game of Michigan ("Stops Family") is played. Michigan Rummy should not be confused with the game of 500 Rum and its variation called Michigan Rum from the Rummy Family.

Re-implements:

Pochspiel

Also see:

Michigan Rummy

Takeaway

Unlike many of the other Jax, Ltd. games, Takeaway doesn't seem to have previously existed as public domain.

Luck seems to play a heavy part in this game, advertised as "strategic": This is a set collection game, where you collect cards by making plays of cards between your cards and your opponents. At least, that seems to be how the game works: the instructions are well known to be less than specific.

The game seems to be well regarded by younger players, perhaps because they are not as concerned with playing by the "official" rules.

Verbiage from Jax, Ltd:
Take all you can get...when you play this unique, new family card game! Collect as many cards as you can by making plays between your cards and your opponent's cards. But BEWARE....Your opponents might take them all away! The player with the most cards at the end of the game wins!! It's challenging and fun. When you change comes, take all you can get and play Takeaway!