Tile Placement

Hanging Gardens

The hanging gardens were one of the 7 wonders of the ancient world, as all history courses teach. But, did they actually exist? Nothing remains of their reported splendor, which was built for the eyes of Amyitis.

Without an exact reference to follow, the 2-4 players will re-establish the hanging gardens according to their own tastes.

Card follows card with magnificent buildings, sparkling fountains, and exotic plants as the players work to rebuild the legendary gardens. In the end, the queen will be pleased and rewards the victory palm to the player whose work on the gardens most impresses her highness.

Bridges of Shangri-La

In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages.

There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La?

Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game.
It is an abstract game with many options and tense until the end.

2004 Mensa Select

Thematically, players are adding masters and students, and trying to have the students migrate to nearby villages to become masters. Functionally, this is essentially a military game. Players either spend their turn reinforcing a village (adding more tokens there) or invading a neighboring village (expanding influence if you have more total tokens than the victim). The unique twist is that, after each invasion, the connecting bridge is removed. So over the course of the game, attack options become more and more limited, until the game naturally comes to a conclusion.

10 Days in the USA

You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.

This is the first installment in the 10 Days in series.

There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Tiles may not be rearranged. When a player has all their days connected correctly, they win the game.

Travel Connections:
By Foot - bordering state tiles may be placed side-by-side
By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them)
By Air - Two states of the same color may be connected by a same-color airplane placed between them"

Batt'l Kha'os

Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory.

Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.

Special power tokens can increase your presence or decrease your opponent's presence as well as doing a few other things.

There are 5 special tiles included in the game for added strategies.

Debuted here in Fangs and Swords - 2 players tile game of orcs vs knight combat (V.2-updated).

Age of Steam

Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond.

Challenges that await you:

Can you finance both the most extensive track network and the most powerful locomotives?
Which routes will give the best returns on their costs?
Can you beat the opposition to the most lucrative shipments?
Will you make enough money to pay your aggressive creditors?

Competition is brutal, with the game usually going to the player who plans most carefully.

Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same.