Tile Placement

Railways of the World

Railways of the World (2009) is the new edition of the base game for Eagle Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It reimplements the original game with several improvements.

Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A gameboard depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico.

This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Volldampf, New England Railways, Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas. Railroad Tycoon was the result of a collaboration with Glenn Drover, in which the mechanics and game-play of Martin Wallace's Age of Steam were simplified and streamlined and attractive over-produced components were added, in order to make Railroad Tycoon more appealing to less hardcore gamers and more accessible to a wider audience.

A revised reprint was published at the end of 2010 which made some component improvements, such as the addition of Railroad Operation cards for the Mexico map.

Complete series overview - The Railways of the World Series: Introducing the family members of the ideal medium-weight train game

Note: The RailRoad Tycoon board itself is gigantic (about 36x45 inches, 91x114 cm) and requires a huge table or playing on the floor.

Similar to:

Steam

P.I.

P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.

Each mini-game plays out the same way. To start, you receive in secret one suspect card (out of 12), one crime card (out of 10), and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12, plus two "no suspect") and the crime tiles (10, plus four "no crime"), then place one face up in each location. Each suspect, crime and location is included in a deck of evidence cards, and nine evidence cards are revealed.

On a turn, a player either places an investigator, chooses an evidence card, or attempts to solve her case. When you place an investigator in a location, the player to your right looks at his case cards, then places a disc on this space for each case card he holds that matches the suspect, crime or location in this space. Additionally, he places a cube on this space for each suspect, crime or location that's adjacent to this space.

When you choose an evidence card, the player to your right places a disc on the matching tile if the card matches one of the case cards he holds, places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds, or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.

To attempt to solve the case, you place a black token on your guesses. If wrong, you're penalized two points and continue play next turn. If right, you receive 7, 5, 3 or 1 points depending on how many others have solved their cases in earlier rounds.

The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play, then the board and cards are reset for the next mini-case. Each player has only five investigators total, so use them wisely!

Whoever has the most points after three mini-cases wins.

Coal Baron

Coal Baron – or Glück Auf in German, after a greeting German miners use when wishing one another luck – has players sending meeple miners underground to dig tunnels and acquire coal, which comes in four levels of quality and which is used to fulfill contracts.

The game lasts three rounds, and in each round players take turns placing their workers on action spaces; you can go on a space occupied by another player, but you need to place additional workers in order to do so. Each player has an individual elevator shaft, and he'll need to use workers to extract coal and bring it to the surface, while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!

Uptown

The goal is to have the fewest number of groups of tiles on the board at the end of the game.

The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in.

If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one group. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles.

Logan Stones

Publisher's description of this new hex-tile game scheduled to debut at Essen 2008:

"Logan Stones is a two player strategic game that encourages memory and tactical thinking. It is played without a board, using 18 tactile pieces that are etched and painted on both sides with different symbols.

The game has simple rules that are based on the visually recognizable symbols of Rock Paper Scissors.

Logan Stones takes the simplicity of ‘Rock Paper Scissors’ and adds to it a fast paced, fun game, that can also be played with strategic precision for a much more thought provoking experience. The aim is to make a line of 4 of the same symbol, but as you and your opponent are in control of the same stones and with them constantly being flipped over to reveal new symbols, it’s not as simple as it sounds."