Tile Placement

In the Footsteps of Darwin

Twenty years after his expedition around the world, Charles Darwin is writing On the Origin of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?

In In the Footsteps of Darwin, players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey, you will study animals, carry out cartographic surveys, publish your findings, and develop theories. Starting with the naturalist controlling the Darwin token, naturalists take turns in clockwise order, performing these two steps in order:

Study an animal or take inspiration from a character: Choose one of the three tiles facing the Beagle and place it onto your naturalist's notebook. It may be either an animal to study or a character from the Beagle's previous journey who will inspire you. Gain the bonuses depicted or any additional scoring bonuses triggered by the tile's placement.

Voyage of the Beagle: After placing a tile on your notebook, move the Beagle as many spaces forward as the distance between the Beagle and the tile you just selected (1-3 spaces), then draw a new tile to replace the empty space on the journey board.

Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.

—description from publisher

Captain Flip

Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.

Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.

With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

—description from the publisher

Life in Reterra

Not long from now, the world as we know it is an overgrown memory — and though the world has changed, we've changed with it, using anything we can find to build a new way of living.

Life in Reterra is a (re)building game, and it's up to each player to build a community of their own. To set up, choose one of three ready-to-play themed building sets, or put together a set of your own. Each set consists of five building cards, with associated building tiles for each card.

Each player starts with one square land tile in play. Each land tile is divided into a 2x2 grid, with one of five types of terrain in each grid space; a space might also hold a gear icon or one of four types of relics. Players also have three land tiles in hand, and five land tiles are displayed face up.

On a turn, choose a land tile from your hand or the display, then add it to your community, which can be at most four tiles on each side. When the tile has a gear, you can either place an inhabitant from the reserve on this gear or place a building tile in your community...but each part of the building must be supported by a gear and all of these gears must be on the same type of terrain.

After you have a building in play, you gain the power of the building card and can use it once on each of your subsequent turns. Maybe you can place relic tokens for additional points, place additional inhabitants, junk an opponent's relics, or score for building large sections of a terrain or having more of a building than anyone else.

Once everyone has sixteen tiles in their community, players score for what they've built, earning points for blocks of terrain of at least seven spaces, surrounded energy sources (which are a special type of tile), inhabitants, relics, and buildings.

Curious Cargo

I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I've been dragged into it, deep into the thick of it.

I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo, I'll have to intercept their trucks and corner the market that way.

By hook or by crook, I'm going to be the king of curious cargo...

Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles, or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!

The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes, a skillful challenge awaits even the sharpest competitor.

Moon River

Moon River uses the Kingdomino game system — but without dominoes.

In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.

Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.