Theme: Witches

Rattus: Big Box

It is the year 1347 AD, and a disaster is about to strike. The Black Death is approaching, and during the next few years, large parts of the population of Europe and Northern Africa will be killed by the plague.

In Rattus, the players settle in the various regions of Europe and Northern Africa, while the plague spreads through all these regions. The players gain help from the various professions of the middle ages. Some of these, like peasants and bakers, help the players grow their populations. Some, like the monks and nuns, use wisdom and faith to avoid the plague, while the warfare conducted by the knights and soldiers spreads the plague to new areas. However, the plague does not make any distinction. When the rats arrive, no one can feel safe. Finally, the plague withdraws and the game ends. Only then will it be clear who was able to keep their population alive — and win the game!

Rattus: Big Box includes not only several previous released expansions and promos, but also previous unpublished materials, modules, and bonus cards. More specifically, this renewed edition of the Rattus line contains all materials of the base game and the Pied Piper, Africanus, and Academicus expansions. Additional new content is included, and players can add the new "Guilds & Inns" and "Bonus" modules to create even more variety and challenge.

This edition also contains popular bonus cards like The Judge, The Jester, and Boccaccio, as well as all 27 level upgrade tiles.

—description from the publisher

Whirling Witchcraft

Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face. Choose your recipes wisely to clear your workbench and stick others with too much raw material because the first player to overflow their nemesis' cauldron with enough ingredients wins!

In Whirling Witchcraft, you start with a hand of four recipe cards, as well as a number of ingredients on your workbench; ingredients come in five types, and you have a limited number of spaces for each type on your workbench.

Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time, then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake, then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round, and when you're finished, place all of the final ingredients into a cauldron, then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't, they must return the "extra" ingredients to you for placement in your "Witch's Circle".

If you now have at least five ingredients in your Witch's Circle, the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left, refill your hand to four cards, then start a new round.

The game includes personality cards you can use to give each player a unique power, in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients, and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.

Can you put together the right cookbook to land your neighbor in hot water?