Tableau Building

Inuit: The Snow Folk

As aurora borealis fills the night sky with fantastical light, and the eyes of those who came before look upon you, it has fallen on you to lead your village to power and prosperity. Now is the time to grow in numbers and strength, to build, to hunt, to look to the spirits of the white wilderness, and to prove yourself the greatest leader of the Snow Folk.

Inuit: The Snow Folk is a card-based strategy game of drafting and tableau building for 2-4 players.

On your turn:
1. Draw cards from the common deck and place them face up on the table.
2. Choose one type of card to draft into your village.
3. The number of cards you draft is based on the number of Inuit of a given occupation:
- Elders expand your village.
- Shamans call upon powerful Spirits and perform mysterious Rites.
- Warriors bring you the weapons of those they conquer.
- Hunters provide precious game: seals, orcas, and polar bears.
- Scouts allow you to choose from more cards each turn.

Inuit: The Snow Folk is a creative reimplementation of Natives, a 2017 release, updated with new lavish art and adding 2 new modular expansions: The Spirit of the Great White and Rising Sun.

Underwater Cities

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

Ganymede

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so, you will recruit settlers on Earth, use shuttles to transport them to Mars, then to Ganymede where the settlers' ships launch base is located.

The game ends when a player has launched four settlers' ships into space. Players score VP from their launched ships and from their reputation track.

Briefcase

Briefcase is a deck-building and resource management boardgame.

In Briefcase, players build their own business empires by acquiring and activating various companies. Each company, once activated, provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game.

Players start with identical decks of decision cards. Each time one player activates a company, he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/obstacles). The most important is the "buy" action, with which players can either buy a building or a resource from the market.

Alien Artifacts

Game description from the publisher:

Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit.

Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency!

New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses.
With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities.
Each Planet you explore provides valuable resources for future actions.

There are two sides to each of these cards, and as you build them you will decide:
Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster.
Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).

Manage your Resources, build the right cards, make wise choices. Win!

Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability.