Sudden Death Ending

Imperial Steam

The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters.

Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!

—description from the publisher

Planet Unknown

Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.

Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.

Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

—description from the publisher

Hellton Palace

Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared.

In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent!

An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building!

Twist your habit by having a new goal: Losing last!

On your turn:
1) Welcome a guest in one of the available rooms in the matching row.

2) Dismiss your bellhops by flipping their tile to their "break" side.

3) Hire new ones by paying the cost with your hard-earned money.

4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not.
Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hanger
If you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token.

5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back.
There are two ways of ending the game:

A player has no bell token left
A player has a column with no pillar token left

—description from the publisher

The Three Little Wolves

Centuries after a famous story featuring three little pigs, the Swine family has learned a precious lesson and become the greatest landlord in the world. (They love houses!) The Wolf family, however, has become the best architects of all time. (They hate lousy houses!) The three little wolves now work for the Big Bad Pig to build all kinds of houses. Can you help the wolves build the highest house and find the best home for them?

Three Little Wolves is a family game in which each player needs to build three houses by playing cards from small numbers to large. The higher you build, the better the chance you can score points — but your fellow players might send their little wolves to live in your nice house for big points! Plans, disguises, and a pinch of luck in your hand are all you need to win the game!

In more detail, players take turns playing one card from hand to build one of the three houses — blue, green, and red — in front of themselves, then refill their hand to four cards. If the Big Bad Pig (BBP) is drawn, it rewards the tallest house at that moment, but if you can't keep the house tall enough at the end of the game, you will get punished. If you don't want to play a card, you can discard a card and send one of your three wolves to live in other players' houses for a chance to score points!

The third time the BBP rewards the tallest house triggers the end of the game. All players compare the height of their buildings, and the shortest of each color is knocked down by the BBP! Whoever scores the most points wins!

Nicodemus

Nicodemus Gideon is retiring! To take his place, two assistants of the Dream Factory — that is, you and one other — will face off in a duel in which you repair machines and complete projects as quickly as possible in order to score 20 or more points first.

In Nicodemus , you can return to the universe of Imaginarium in a game in which the two players must block one another repeatedly, with advantages swinging one way, then the other, with the slightest mistake possibly being fatal to your chances. On a turn, you have a choice of two actions:

Play a machine card from your hand to the Bric-a-brac to earn charcoalium, produce a resource, or apply the effect of the machine.
Repair a machine from the Bric-a-brac to score points and place this machine in your workshop.

Each resource indicated in the production zone of machines in your workshop reduces the number of resources needed to repair subsequent machines. Additionally, repairing a machine can help you complete specific projects and win points.