Strategy Games

Russian Railroads

In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.

The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?

HeroCard Rise of the Shogun

From the website:

It is the late 12th century. The sun has set on the classical period of Japan. The emperor’s power has waned and a new power is growing on the horizon. Now, through alliances, court manipulation, and hand to hand combat, competing factions will battle in an epic struggle for control of feudal Japan.

Rise of the Shogun is a two player HeroCard game that can be expanded to a three or four player game with additional decks.

Expanded by:

HeroCard Rise of the Shogun Miko Expansion Deck
HeroCard Rise of the Shogun Prince Expansion Deck

Liberté

Liberté covers the French Revolution from 1789 and the meeting of the Estates General to the Directory and Bonaparte’s coup d’état in 1799.
The game is played in four turns. In each turn there will be a variable number of rounds, followed by an election to see which faction becomes the government. There are three factions, the Radicals (red), the Moderates (blue), and the Royalists (white). The most common action is for a player to place faction blocks on the board. He shows he controls these blocks by placing one of his tokens on top of the stack.

The cards are divided into two sets, set 'A' and 'B'. The 'A' deck is used first and tends to favor the moderates and Royalists. Once this deck has been exhausted the 'B' deck comes into play, which tends to favor the radicals.

The election is triggered when all of one type of faction block has been exhausted. The faction blocks will determine which faction forms the next government. Players are attempting to score victory points by having the most influence in the government and opposition. Points can also be picked up in later turns for being the general in charge at a victorious battle, and for winning elections in specific provinces.

Normally the player with the most victory points will win. However, there are two sudden death game end conditions that may alter the outcome. The first is a radical electoral landslide, triggered by the red faction gaining 17 or more votes. The second is successful Royalist counter-revolution, precipitated by Royalist control of seven counter-revolutionary provinces. In both cases, victory is determined by a different set of criteria, in which accrued victory points do not count. The player who is ahead on points must be aware that one mistake could lead to defeat at the hands of the Jacobins or Royalists!

It is likely that you will never have played a game quite like this one and you may find yourself wondering what strategies to employ. Do not despair! Once you have completed your first game you will realize that amongst the apparent chaos of the game of the game there are many opportunities for long-term planning.

Liberté is #6 in the Valley Games Classic Line

Speicherstadt

The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is build on two core concepts:

1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This important, because a player can make only three bids during a round.

2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld.

The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources.

---- Promotional blurb from the publisher ----

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be advised to invest in fire protection early.

Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.

Cave Troll

Excerpted from publisher's blurb:

In Cave Troll, each player controls a party of explorers raiding the cave troll’s lair. Using knights, dwarves, thieves, and other adventurers, the players search the lair for gold and magical artifacts. The players must be careful, however, because they aren’t only competing against each other, but against savage orcs, terrifying wraiths, and the fearsome cave troll itself!

Cave Troll is a fast-paced dungeon-crawling board game of strategy, looting, and monster-bashing from Tom Jolly, the creator of Drakon. Cave Troll is playable in 20-60 minutes for two to four players, Ages 10 and up.