Storytelling

Dixit: Journey

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller.

If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.

Similar to:

Dixit 3 – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.

Integrates with:

Dixit
Dixit Quest
Dixit Odyssey

Dixit Jinx

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration.

During the game 9 cards are exposed in a square 3x3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret.

The player must now speak, sing, act out something that makes thinking about this card just like in "Dixit".
The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

Mice and Mystics

Game description from the publisher:

In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.

Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by...

Expansion advice:

For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE):

Sorrow and Remembrance (Base game)
Cat's Cradle (Lost Chapter 1)
Heart of Glorm
The Ghost of Castle Andon (Lost Chapter 2)

Murder City

A game of detectives and justice

Murder City is a strategy game for 2 to 5 players. You assume the role of a futuristic investigator, from hard-boiled detective to alien sleuth to company man. Your goal is to track down killers and prosecute them. The player to survive "the life" best and earn the most credits is the winner, the foremost jovan in the city.

This game includes the following:

5 different detectives to play
25 Murder Cards, the cases you investigate
50 Legwork Cards, which advance your own cases or interfere in other players'
25 Hardship Cards, the troubles you suffer when getting too deep into your work
All the dice you need to play