Solo / Solitaire Game

Dog Park

Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases:

Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players' reputation (victory points), so must be placed wisely.
Selection Phase: Players decide which dogs to place on their lead to walk this round.
Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers.
Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel.

Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

—description from the publisher

Isle of Trains: All Aboard

Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations.

Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.

You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations, they will give you an instant powerful bonus!

Loading cargo and passengers into opponents’ trains is important on the Isle of Trains as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals, by giving them the cargo or passengers, which they can then use for deliveries and big end game points!

The game ends when a certain number of contracts have been completed, or a certain number of passengers are delivered. You win by scoring the most points, which you earn by building up your train, completing contracts, and delivering passengers.

Isle of Trains: All Aboard is all about balancing the need to upgrade your train, with loading cargo or passengers onto opponent’s train for big bonuses, and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!

Apiary

In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.

Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.

In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?

—description from the publisher

The Fox Experiment

In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

—description from the publisher

Amritsar: The Golden Temple

Amritsar, India is home to The Golden Temple or Sri Harmandir Sahib. This spectacular building is world-renowned as a sacred place for the Sikh community and one of the most famous pilgrimage destinations on Earth.
After being demolished several times, Maharaja Ranjit Singh rebuilt it using marble, copper and 750 kilos of pure gold, hence its name.
In Amritsar, the players will represent the different personalities of the time who helped the Maharaja of the Sikh Empire with the reconstruction of the Golden Temple.
Using a clever mechanic based on the sowing system of the classic mancala games, players will use the different workers and their very own elephant to carry out the necessary tasks. On your turn, you will be able to perform 1-3 actions depending on how well you have coordinated the workers and your elephant. These actions will consist of collecting resources in the quarry or the market, advancing on the different paths of knowledge, improving your personal board, turning to your mahout (elephant rider) for help and above all making donations to the temple with the aim of obtaining as many prestige points as possible. At the end of the game, the player with the most prestige will be declared the winner of the game.

—description from the publisher