Set collection

Omega Virus

You and the three other of the greatest heroes of planet earth must save the BattleSat1 space station from the evil Omega Virus. Using a Command Center, you explore the space station collecting access cards (red, yellow, blue) and equipment (the Negatron, the Decoder and the Disruptor) - all of which you must find in order to locate and destroy the Omega Virus. The BattleSat pleads for help and assists you while the Virus taunts and attempts to destroy you as you try to locate which room the virus is hiding in.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Monopoly: Millennium

This version of Monopoly comes in silver tin.

The major differences from the standard version are:

The board is made of silver colored holographic foil
The money is translucent
The dice look like jewels
The houses stack and are translucent
There are 8 new game tokens (computer, video cell phone, in-line skate, glove, plane, car, bicycle, and labrador.

Staufer Dynasty

In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern day Germany, went from the Baltic Sea in the North to Sicily in South. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.

The game lasts five rounds with each player having three actions per round. Players take action in order of their family members on the action board from top to bottom, and on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).

For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.

For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it.

After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys.

To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins.

Diamonsters

In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card — plus the face-up card — to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game.

Tahiti

Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all?

In Tahiti the goal is to collect crops (coconuts, taro, bananas, spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.

The game starts off with just your home island and its immediate neighboring islands. Players build up the archipelago of fertile islands with the guidance of Haumea for the first part of the game until all islands are in play. Players seed the islands each turn giving them some control over where crops replenish. Once the archipelago is formed, the late season is triggered when crops start becoming scarce, with players occasionally stopping an island from producing altogether. Although the late season may not be as good for crops, fishing becomes easier with bonuses given to the waters around some of the islands.
During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills, it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year, the one who most efficiently gathers food for their family wins.