Set collection

Extra! Extra!

Extra! Extra! is all about completing the front and back pages of a newspaper, with a mixture of stories of different sizes. The larger the story, the better. Players score bonus points for stories in their speciality, extra material, interviews, and headlines.

In the game, players collect news in six newsworthy subjects: home, world, business, politics, sport, and leisure. To do this, they place their reporters on the news they want to publish, but they can be outbid by other newspaper owners with bigger wallets. Copy and photo cuttings can be obtained from "the morgue"; more reporters can be hired; and news sold to raise capital.

Whoever completes his front and back pages first receives a bonus — but will that player have enough Circulation Points to win?

Project Dreamscape

Study Parameters
The mind really can shape reality! Scientists have invented a machine that can tap into a person’s dreams and make them real. However, only the strongest minds--those who can control their dreaming--are able to utilize the machine. Thus Project Dreamscape was created to find the ultimate dreamer.

Study Goal
Participants will collect dream cards on their turns with the goal of chaining matching dream types together. The more dream cards a participant chains together, the more points that chain will score. The participant with the most points at the end of the game is the winner!

There are 8 dream types in the 52-card sleep deck, each of which appears exactly 13 times. Each dream card depicts 2 different dream types. Whenever you collect a dream card, you must choose one of the dream types to perform and follow its directions.

My First Stone Age

Travel to the past with Jonon and Jada, two stone age children, to rediscover how the first humans settled the world around them.

In My First Stone Age, a children's version of the Stone Age family game, the players collect goods and build their own settlement.

Kodama: The Tree Spirits

The forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Over three growing seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations!

From the designer of the hit game Kigi, Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family.

Paradox

In the near future of Paradox, a space-time disturbance called The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Two to four players take on the roles of scientists working quickly to repair these worlds’ connections to their past, present, and future by making new time strands — however, every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades, the most successful scientist will be hailed as a hero throughout the multiverse.

Paradox takes familiar board game elements such as card drafting, set collection, and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.

Paradox is designed by Brian Suhre and is illustrated by 15 artists, each with their unique view of one of the worlds. Paradox plays in about 20-30min per player.