Set collection

Arkadia

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Oh My Goods!

In Oh My Goods!, first released as Royal Goods, players are European craftsmen during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.

Isle of Monsters

On the Island of Nowhere Atoll, terrifying (but utterly harmless) beasts reside. Can you wrangle the best sets of monsters, nurture them by collecting their favorite foods, and present the most horrifying group of monsters ever seen on the Island? Do so and you may just be named the new Island Protector...

In Isle of Monsters, a set collection, resource-gathering family game, 2-5 players take the role of monster wranglers attempting to gather the scariest team of monsters they can find in order to compete in the local Scare Faire. Getting screams from the audience gets you acclaim, as does scaring the monsters owned by other players.

Each round, players claim monsters and attempt to feed them their favorite foods to get the beasts ready for the Scare Faire. Each monster that's fully fed by the end of a round goes into that player's hand and participates in the Scare Faire.

Once every player is finished claiming and feeding monsters, a Scare Faire is held. Each player chooses a single color of monster to play from their hand along with as many cards of that color as they wish. Once every player has chosen, the played cards are revealed simultaneously and the player with the highest scare total from their monsters gets three scream points. Players can also get bonus points for scaring other players' monsters or from having more monsters in hand than any other player.

Play continues until there are no more monsters available to replenish the monster decks on the island. The player with the most scream points is declared the victor and Island Protector!

StarFall

The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery—but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities.

Dream Home

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.