Secret Unit Deployment

Battlestar Galactica: Exodus Expansion

Fantasy Flight Games is pleased to announce Exodus, the latest expansion for Battlestar Galactica: The Board Game! With three new options to add to your game, Exodus is a great way to expand on the accusations and mistrust that runs rampant in Battlestar Galactica.

You can choose to add any combination of the three new options included in Exodus. Crave more white-knuckle space dog-fighting? Incorporate the Cylon Fleet option. The Conflicted Loyalties option introduces new Loyalty Cards that will test even the most trustworthy allegiances. Finally, relive the emotional turmoil of the hit television series with the Ionian Nebula, which pits players against the various conflicting personalities aboard Galactica.

The Cylon Fleet option keeps the pressure intense by introducing the Cylon Fleet game board. This board makes sure that every Crisis Card drawn will result in some sort of enemy ship activity. Once the Cylon Pursuit Track reaches the end, the Cylon ships will transfer over to the main game board, surrounding Galactica. There’s little time for rest between assaults, so get out there and protect those civvies, fighter jockeys!

Alliances are put to the test in the Conflicted Loyalties option, where the new Final Five Loyalty Cards up the stakes and introduce penalties for revealing your fellow humans’ Loyalty Card. In addition, new Personal Goal Loyalty Cards present players with an incriminating task to undertake. If they don’t fulfill their goal, then they will cause Galactica to lose a resource at the end of the game. Will you raise suspicion by completing the damaging task, or will you lay low and hope your failures won’t condemn the rest of your crew?

Finally, with the Ionian Nebula option, familiar faces populate the fleet as allies, and can be encountered by visiting locations on Galactica. But beware! The Cylons can influence these non-player characters, compelling them to produce negative effects when encountered. Manage humanity’s conflicting personalities carefully... or infighting will leave you vulnerable!

Duel in the Dark

From the publisher's website:

World War 2 air combat game depicting the nighttime air raids of British bombers hitting German cities.

As the head of the British Bomber Command, you plan the attacks on Germany in order to undermine the morale of the civilian population. Or as a General of the German Air Force (Luftwaffe), you defend using your ace squadrons and organizing an effective civil defense.

The gameboard enables you to set up countless variations of these historic events. You play as many nights as you wish - each night takes 30-45 minutes to resolve.

Immerse yourself in the strategic and tactical thinking needed to survive in those dark times.

Gameplay allows for easy entry into the action with some advanced rules for the hearty wargamer. The game rules include weather conditions, full moon/new moon bonuses and penalties, clouds and thunderclouds, fog, flak, searchlights, balloon barriers, target markers, and much more.

The British player secretly plots the course of the bomber while the Mosquito acts as escort or decoy. The German player tries to figure out where the bomber is going, making sure to efficiently use the fuel to get as many hits on the bomber as possible.

Expanded by:

Duel in the Dark: Ju88 Night Fighter
Duel in the Dark: Railroad Flak
Duel in the Dark: Acoustic Mirror
Duel in the Dark: Quad Flak
Duel in the Dark: Skilled Gun Crew
Duel in the Dark: The Walls Have Ears
Duel in the Dark: 3-5 Player Variant
Duel in the Dark: British 3.7in QF Anti-Aircraft Gun
Duel in the Dark: British Searchlight
Duel in the Dark: Early Nights
Duel in the Dark: Baby Blitz
Duel in the Dark: V1-Bunker

Home Page: http://www.duelinthedark.com/

Akkon: Machtkampf der Tempelritter

A description of the game from Goldsieber:

Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights.

The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster.

Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end.

Battleship

Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.

Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.

The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).

In 2008, Hasbro "reinvented" the game into Battleship (Revised).

Some history of the published versions of the game:
1931: Starex Novelty Co. of NY publishes Salvo.
1933: The Strathmore Co. publishes Combat, The Battleship Game.
1943: Milton Bradley publishes the pad-and-pencil game Broadsides, The Game of Naval Strategy.
1943: Also published in 1943 Sink it by the L R Gebert Co. for distribution by G. Krueger Brewing Co.
1940's: Maurice L. Freedman Co. of RI publishes Warfare Naval Combat.
1961: Ideal publishes Salvo.

Other titles over the years have included Swiss Navy, Sunk (Parker Bros.), Convoy (Transogram), Wings (Strategy Games Co. of California), and Naval Battle (3M Paper and Pencil Version) .

Ultimate Stratego

Ultimate Stratego is an updated version of the original which introduces 3 new gameplay modes. The Lightning Game pits 2 players against each other in fast-paced 1-on-1 combat. The Campaign Game introduces 4 army combat, giving each player control of 2 armies instead of 1. Finally, the Alliances Game is a 4 player partnership battle. Ultimate Stratego features a double sided square combat board and introduces revised rules and new ranks to the original game.